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Doom was modern in important places. (Gaming)

by uberfoop @, Seattle-ish, Wednesday, June 22, 2016, 18:45 (3076 days ago) @ Funkmon

If the same game didn't have a jump function, then we'd have a problem.

Only because the core gunplay and level design was built around it. Not having a jump function is fine, although obviously requires some acclimation from people used to having a jump function.

I played early-90s FPS games (Doom, Marathon) for the first time just a few years back. I thought they were easily some of the best FPSs I'd ever played, and the lack of a jump didn't actually hurt the games as they were designed around that lack of a jump.

If anything, I actually kind of hate that things like clamber are becoming a requirement; controls are getting too bulky, and soft contextual physics just about always makes games feel less responsive to me.


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