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Open world vs. linear path (Destiny)

by Durandal, Sunday, August 14, 2016, 21:06 (3116 days ago) @ Ragashingo

All the Halo's are pretty much a linear path with a very specific story. What I gather from the various rumors is that Destiny initially had this very linear story, and that late in production they dropped that concept for a more open world experience where players wouldn't have to do missions in order.

That late change in direction didn't give them too much time to refine and rebuild things, and they have wandered into somewhat unknown territory. The only real models for it are RPGs, or Borderlands. Borderlands has a very linear plot, and is the closest to Destiny's current form, but is very focused on the four archetype characters and the main enemy. Exploration is a bit limited.

I'm really hoping that Destiny 2 adds NPCs out in the wilderness, and really expands upon the world spaces you can zoom around in.


I'd really love a halo 4 Spartan Ops show, where you played weekly with new cutscenes and story continuation, but Microsoft Dropped that pretty quickly and I wonder how expensive it was vs. the return. Likewise Sci-fy's Defiance had a tie in game. I don't think anyone has gotten an interactive series to work yet, but I imagine sooner or later a it will happen.


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