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Open world vs. linear path (Destiny)

by cheapLEY @, Sunday, August 14, 2016, 22:09 (3116 days ago) @ Durandal

The only real models for it are RPGs, or Borderlands. Borderlands has a very linear plot, and is the closest to Destiny's current form, but is very focused on the four archetype characters and the main enemy. Exploration is a bit limited.

I don't think exploration in Borderlands is any more limited than in Destiny. It certainly feels a lot more coherent, though. The issue with Destiny is the multiple planets. Borderlands feels more coherent because everything is connected, and I think that makes the entire available playspace feel a lot larger.

I'm really hoping that Destiny 2 adds NPCs out in the wilderness, and really expands upon the world spaces you can zoom around in.


That's the one thing I keep hoping for, too. I'd love a more Borderlands like structure with NPCs out in the world, giving quests, some small settlements to encounter, etc. Destiny is in this weird in-between state between a full blown RPG and a straight shooter, and I think Bungie really needs to pick a direction and lean into it more.

Although, as I've said before, I think Destiny isn't actually the game I want (nor is it supposed to be), and I've got to deal with that.


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