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Boy, their approach is weird... (Destiny)

by CruelLEGACEY @, Toronto, Monday, August 22, 2016, 19:12 (3108 days ago) @ Korny

When you guys first started developing raids for the first time, philosophically were there things that set a raid apart from the rest of the content in Destiny that you’re like ‘Okay this is what makes something a raid as opposed to a strike?’
The fact that we can account for you having voice communication is big.


[Insert side-eye at Cruel]

*CruelLEGACEY dances

We started with some highfalutin' ideas and literary themes that we were trying to achieve, and through iterations it actually became about smashing s--- into other s---. So I guess the smart version of [the RoI Raid theme] would be collision.


Hopefully it doesn't have an odd contrast by demanding precision. I want a mess to be a glorious mess, so that we rise from the debris...

That's why Crota's End is my favorite raid to replay to this day. I think VoG is a better raid, but CE benefits from how "loose" it can be. You can jump in with a group of 6 (or 5, or 4, 3... even 2) and just sort of crash through it. You can have a super efficient run where a team nails everything and 15 minutes later you're done and you all feel like superheros, or you can trip your way through a comedy of errors and still be done in 30 minutes and spend the whole time laughing.


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