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Just to play Devil's (Cody's?) Advocate (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, August 24, 2016, 22:32 (3017 days ago) @ someotherguy

1. Id take any claim that the game was balanced entirely without microtransactions in mind with a big heap of salt. Just about everyone says this now and I dont believe any of them. They didn't put them in there with the intention of you not using them now did they?

It's usually a big publisher thing, and many games have had Micro$ tacked on at the last minute, or pushed onto the game long after release (Payday 2, for example). Games from certain publishers will almost undoubtedly include Microtransactions from here on out forever (EA, Ubisoft, and now Activision), and will indeed have them affect development.

I like Naughty Dog's approach. They shipped Uncharted 4 with Microtransactions (with no charge for any MP DLC), and afterwards gave you numerous ways to earn packages faster (including adding a leveling system for the MP that pretty much guarantees lots of loot just for playing). Heck, they just throw loot packages at you periodically for no reason!


2. Any feature in a game that needs to be excused with "Well you don't need it, and in fact you wont lose out at all by ignoring it. Actually you'll get an experience truer to our original vision if you don't use it" (as so many devs claim) hardly seems like a worthwhile feature in the first place.

I don't believe you.


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