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Anybody play VR at Pax? (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 08, 2016, 15:46 (2791 days ago) @ Kermit

What did you guys think? Is #codyrightagain?


I didn't go so of course I didn't play, but I've been pleased with what I'm hearing about Playstation VR from people who have gotten advance units or have vlogged about the demos.

must we discuss this or anything else in terms of whether you're right?


For everything great people said about Occulus and the Vive, the adoption rate according to steam is abysmal, and the growth is literally non existent. Is it cost? Is it lack of a killer app? Will PlayStation VR change that? Who knows.


The adoption rate may be slower than the current players would have hoped, but I don't think VR is going to go away. It will get only cheaper and more accessible, the games and experiences will mature. Plus, it provides a way to have a home theater experience without requiring as much space.


Yes, that amazing home theatre experience where you are looking through a screen door and have no peripheral vision.


I'm going to wait until I have the PSVR in my hands to make a judgment. I'll be able to view a bigger screen than my space would allow. I'm sure there will be tradeoffs, especially with the PSVR, but I know that going in. Regardless, my statement wasn't about only the current gen of hardware.


I have this fundamental feeling that nobody is going to care about rendering pixels in your periphery when the GPU power will be seen as better spent elsewhere. Even though it's hugely important for immersion! Using the Vive is like walking around looking through a periscope.

Why is peripheral vision important for cinematic mode?

I honestly don't understand what you're talking about.

Because it's really annoying to only to be able to see a narrow field of view. It's weird. Cutting off literally half your vision doesn't feel good.


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