Avatar

Really not sure what you're asking... (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, September 14, 2016, 20:30 (2785 days ago) @ Cody Miller

How much "Hey! Let's do audio logs! Naughty Dog does it and they're awesome so hey!" is going on?


Audio Logs have been around for a good long while (Bioshock cause a huge resurgence back in 07, I think). I'm not sure what you're saying...


It's really easy to see why they suck after you play a great story baed series that introduced them later. Compare MGS V to any of the older games.


I dunno. MGS has always essentially had its audio logs front and center with the random Codec conversations. Hours upon hours of audio-based dialogue that didn't pertain to the immediate plot, but served as world-building? sounds like audio logs to me


They are nothing alike. Codec conversations happen between characters in real time right in front of you.

No, not in real-time. The game stops completely so you can have your conversation. You could be standing inches from an enemy, call to Save, then listen to a five minute discussion on how Godzilla is an effective metaphor for the atomic age and the disasters therein, only to go back to the game, and the enemy continues the animation that you interrupted in order to hold an entire conversation with someone, and one that had nothing to do with what you're doing.

It makes sense in terms of the narrative. You call the Colonel while you are being peed on, and he offers his sympathies and you talk about that for a bit about how that feels and smells. They are talking to each other, as if there is nobody listening because they are real characters. It doesn't matter that it isn't about the plot at hand directly.

But the vast majority of these conversations can be missed/skipped if players don't stop what they're doing to listen to them. They're not really believable, because of the way that the game is set up. If you're infiltrating a bunker that's going to explode in five minutes, and you call your girlfriend to have a ten minute conversation about the color of your room, it kills the immersion, no matter that the characters are talking to each other instead of the audience.

it wouldn't be found strewn about.

Gameplay purposes. You'd be surprised how unrealistic video games can be, man. They're not documentaries meant to emulate real life. Shocking, I know...


Complete thread:

 RSS Feed of thread