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by General Vagueness @, The Vault of Sass, Monday, July 15, 2013, 17:08 (3941 days ago) @ uberfoop

We should have balanced with overheating instead of with inaccuracy, because then you could have held back to line up a target and then pounded it, rather than experience now where you just hold down the trigger and you basically can’t hit it. You feel the opposite of empowerment. You feel disempowered.


No.

The Halo 1 ghost is inaccurate... thus you drive right up to the enemy's face and blast him dead while strafing all over the place. The ability, and encouragement, to do that is why a lot of things in Halo 1 work as well as they do.

encouragement to do what, exactly?

Overheating as it exists in modern Halo vehicles is disempowering. Why should a weapon that is typically used in steady fire crap out if you decide to mess around with it. It just makes it so that, when you do fight at a distance, it's experientially disjointed and choppy. The enemies are almost never aggressive enough in terms of long-distance movement to make overheating vehicle guns realistically any less powerful than the same things when they don't overheat; it's simply slowing things down for no reason whatsoever.

You just gave a reason: to actually encourage you to get up close instead of hitting them from far enough away that their AI doesn't really engage (this has become less of a problem over time though, particularly in and after Halo 2 and Reach).

I see this line of thought, and the way in which slow-movement ADS continues to proliferate itself through the industry, and I get sad. It's like even people who made awesome shooters in the 90's have totally forgotten why they made some of the decisions they did and what about them worked.

It sounds to me like he remembers and thinks he made the wrong choice, or at least not the best choice.


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