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Spinfoil hat time (Destiny)
Bungie knows that for a social game to thrive, people need to be able to play together. Large disparities in light level discourage that, especially since some activities are gated.
Bungie has solved that issue with Public events. You know how in Patrol you do way less damage against lower level enemies so you don't crush them easily? Two people with vastly different levels can easily play public events together. If they simply had 'easy' modes for all activities, including the raid, this would not be a problem at all using the current system they have in place.
Personally, I'd be happy if they just removed the light level system entirely. I don't think Iron Banner/Trials isn't fun because of light level, it just locks some people out. Nor do I think that the raid is fun because of light level. If they want a way to scale difficulty for some things (like the raid), they'd be better off dropping light level and instead applying buffs to enemies. Heck, if they did that the hard raids would still be hard. As for the idea that some players have an advantage over others, I'd say that already happens by some players getting better weapons (in addition to skills of course). That's why you see so many stupid "Party Crasher +1"s and other long range shotguns.
Complete thread:
- Spinfoil hat time -
Cody Miller,
2016-09-30, 21:20
- Spinfoil hat time - squidnh3, 2016-09-30, 21:27
- Spinfoil hat time - Ragashingo, 2016-09-30, 23:29
- Spinfoil hat time - Avateur, 2016-10-01, 00:35
- Spinfoil hat time - Kahzgul, 2016-10-01, 15:24
- Spinfoil hat time -
narcogen,
2016-10-01, 21:38
- +5
- MacAddictXIV, 2016-10-03, 13:05
- Spinfoil hat time -
Cody Miller,
2016-10-03, 13:37
- Spinfoil hat time - Blackt1g3r, 2016-10-03, 14:07
- +5