GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) (Destiny)

by Pyromancy @, Monday, January 23, 2017, 18:52 (1550 days ago) @ INSANEdrive
edited by Pyromancy, Monday, January 23, 2017, 19:39

Barry G. mentions a couple of times another talk by Natasha / Natalya Tatarchuk which would be great to watch.

I think I found it here:

Natalya helped as far back as ODST and Reach and gave a fascinating talk a few years ago at GDC, SIGGRAPH, or one of the other conferences. I remember it as being one of the more interesting looks into the 'behind the scenes' of the "Tiger" graphics and lighting systems prior to Destiny game release. (I could be wrong on the timeline)
Never Forget #KickassTigerShaderBall

Someone over on Reddit pointed out that she just recently left Bungie to go work for Unity. Good for her! A bit of a bummer there though, Bungie is losing another brilliant mind.

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