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GDC'15: Multithreading the Entire Destiny Engine (Vid 59:34) (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, January 24, 2017, 04:01 (2643 days ago) @ Pyromancy

Ok, again, very cool stuff!

This video has a lot about how Bungie split up the process of drawing all the stuff in each frame in order to make the most of the CPU and GPU resources each console had.

A few notes:

Once again, like the other video in this thread, while it seems like Bungie got too clever with their in house development tools and that might have stolen years of development time away from Destiny, it appears that they made some big, deep architectural improvements to the way Destiny's engine worked that were very impressive and that allowed it to perform extremely well even on the last gen consoles.


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