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Who is VG Chartz? (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, July 24, 2017, 18:26 (2656 days ago) @ Cody Miller

since nothing has changed in their methodology over 3 years.


Uh, you don't see that as a problem, given that digital pre-orders are increasingly common in the industry, but VG Chartzzzz doesn't account for them?


Where does it say they don't? Their methodology would indicate they do somewhat through consumer polls.

Even if it were true that they don't account for anything digital, neither would their Destiny 1 numbers. Apples to Apples. If you want to make the argument that the percentage of preorders that are now digital is some huge amount higher than three years ago, that is a conversation to have, but it would require some kind of data. I will grant that the numbers of digital pre-order very well could be higher, but is it 300% higher?

Well... (Trend over the last six years)

It's hard to overstate what a seismic shift this has been for the industry. The US game market has completely flipped in just six years from one that was about two-thirds physical to one that's about three-quarters digital. On a percentage basis, physical game sales today are a smaller share of the market than digital game sales were at the beginning of the decade. On a dollar-for-dollar basis, physical sales have fallen by nearly 50 percent in six years, while digital sales have increased threefold.

Also... (2016 vs 2017)

Sales to PCs rose 34 percent, while revenue from games downloaded to consoles like Microsoft's Xbox and Sony's PlayStation jumped 32 percent year over year.

"The shift to digital for the console market shows no signs of a slowdown, particularly in the U.S. where the segment rose 43 percent," SuperData said in a report.


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