Edge Magazine article (Destiny)
Here's a few new details from the new Destiny 2 article in Edge Magazine.
- Ability cooldowns are no longer affected by armor stats. They are reduced by certain actions. For instance, the dawnblade grenade cool down was reduced by kills while in the air.
That's an exotic chestpiece for Warlock, I think. But yeah, it's kind of neat that you'll have to adapt to different playstyles depending on how you want to affect your recharges.
- Nightfall strikes have a time limit that varies for each strike.
14 minutes for one sure sounds like a tight squeeze if the Beta Strike was anything to go by (especially with no Warlock Self-rez to undo a wipe). Neat stuff.
- There are over 80 missions and PvE activities, and each are "substantial in length, challenge, story, and reward".
That's nearly double what Vanilla Destiny had, but at the same time it just sounds like multipart activities count as a separate activity (such as Heroic modifiers to Patrol and such). Still, more to do.
- At one point they realized they had way more new content than progression.
Hopefully they tie that content to specific loot, so people can get those elusive Ornaments and such...
- They showed off something new about hunters that the interviewer really liked, but couldn't write about.
Sounds like Shadowshot changes.
-Energy weapons create a larger explosion when popping an enemy shield.
Specifically, that shield explosion can damage nearby enemies. Theoretically, you could chain shield explosions for CC, giving energy weapons extra value...
Anyway, this looks like a good a place as any to link to this video. Good times:
Complete thread:
- Edge Magazine article -
bluerunner,
2017-08-12, 07:49
- Edge Magazine article - Yapok, 2017-08-12, 08:41
- Edge Magazine article -
Korny,
2017-08-12, 09:25
- Edge Magazine article - bluerunner, 2017-08-12, 09:47
- "I sense something. A presence I've not felt since..." - INSANEdrive, 2017-08-12, 13:44