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"Destiny" (Destiny)
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, September 26, 2017, 15:19 (2695 days ago)
"Guardians make their own fate."
I get the sense that this line will sadly be proven false as the series moves forward.
What is destiny? Most of the ancient stories dealing with fate and destiny had the main characters struggling against their fate. Defying the Gods. It was a lesson on mortality and morality, and punishment for sins. All to often now destiny is used in the opposite way - to imbue the hero's rise as inevitable and pre-ordianed. Is it really an act of heroism if you were chosen and couldn't do any other way? (This is why the Oracle telling Neo he ISN'T the one works so well).
See where I'm going with this? With the whole notion of the traveler's light being a gift, bestowed upon a guardian whom it chooses, doesn't that fit the bill for how destiny is used in contemporary arts? Does it leave room for choice and action otherwise?
If it turns out our Guardian is 'special' or 'chosen' to overcome the darkness or some shit, that's going to be the biggest letdown. Heroic prophesies and destiny are kind of bullshit in narratives.
Why else is this game called Destiny? Will it be a tale of caution and introspection alongside the classics? Or will it be another bullshit "chosen one" story?
I hope Jason Jones' love of greek literature will come through here.
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"Destiny"
by RaichuKFM , Northeastern Ohio, Tuesday, September 26, 2017, 17:41 (2695 days ago) @ Cody Miller
Oh, is this an excuse to go on about one of my more favorite topics, in my amateur grasp of philosophy? I think it is!
It's interesting that you bring up the Greek stories, as something to emulate, and yet seem to want "Guardians make their own fate" to be a thing that's true. Because, and while I'll stress again here that I am an amateur who's mainly poked around on surface level things and read some works in high school, the idea of Greek fate isn't what you want either. It's an inescapable predestination; even the Gods have to obey it. And while many stories have this in keeping with free will, even resulting from it- Oedipus is prophesied to kill his father, and it is his father's reaction to this prophecy that eventually leads to his death at Oedipus's hands- some others are... less so. I'm not sure if there's much of a Greek idea of fate countervailing free will, (off the top of my head all I have is the rationale they gave Alexander to console him after he drunkenly murdered his friend, that it was the will of the gods that he die then and Alexander was merely their implement, but that's not quite Greek though) but there are situations where it's more about circumstance. Acrisius learns that his daughter's son will kill him, so he locks her away. And then Zeus just shows up as a beam of light and gets her pregnant, because, well, he's Zeus, he does that. So he threw them into the sea, which, by more divine intervention, led them to another island and Perseus going on to be, well, Perseus. Then later he throws a discus which accidentally strikes a man in the stands, oh hey that was Acrisius that wraps up that prophecy. This is still in keeping with free will, but rather than being born purely as consequences of their actions it's kind of divine will and coincidence. And I know it's a theme that even the gods are subject to Fate. Nobody can make their own fate, however they try. To attempt to do so is folly. That's not a favorite moral of the modern day, to say the least.
Now, while I can't tell you that Destiny won't turn out to be a chosen one thing, I can say a piece on why I don't think that would be so bad, and then offer up my idea of what it will mean. Because while we're chosen by the Traveler, there is a theme about making our own fate, and I think that is something that will hold true. I think it is named Destiny for a reason, and I hope that reason gets a good resolution, and I think that it will- though I don't think Greek tragedy is the best grounds to go to, for that.
This part, I think I'm going to try to keep short. It's already established that we're Chosen. Chosen by the Traveler, to wield the Light; seemingly chosen again, to see the visions, and reclaim Light from the corrupted shard- not the only chosen to see it, but the only to reach it. Apparently. This hasn't meant that our actions have been constrained. If you feel that way, it's more because of the story structure- being told to do things by other characters, and then going and doing those things. It's not because of The Traveler. Secondly, the Traveler is not all-powerful. It does not dictate fate. If it chooses someone to face the Darkness, it is not arming them with inevitability- but with hope. It's an important distinction! The Master Chief being a Reclaimer didn't cheapen Halo, did it? Yes, that went a little off the rails- because humanity was chosen, not preordained. With the Traveler, things have already gone off the rails. Why should this shake out any differently, necessarily less satisfactory? It will only present a major problem, I feel, if it's used as a deus ex machina. Which would be unsatisfactory even without any little bit of choice! Just because you are chosen to do something doesn't mean you can no longer claim credit for having done it. That wasn't how it worked in the Greek stories, either. Being fated to perform an incredible feat wouldn't take away from the fact that one still performed that feat. If defeating the Darkness is any different... Well, that comes down to just a difference of opinion, I suppose. I know some people can't stand the idea of chosen ones at all, whereas I can't wrap my head around the idea of determinism being inherently contra free choice. But, I don't think this is that important. Because I don't think this is why it's Destiny.
For that, I'm going to have again invoke an amateur knowledge of lore, but this time it's Destiny's lore. The first thing that stands out to me when I think about the lore, and specifically what I like about the lore, is all the stuff about causality.
One of the Grimoire fragments on the Darkness describes the initial effect of the Skyshock event, whatever it was, as "acausal". Now, this wasn't necessarily truly acausal, but that's what the Warmind flagged it as. The other fragments of scattered lore about the Darkness paint a picture of struggle, domination, the thing that plays the winning move in the game that is existence. So what's that bit about acausality doing there?
Well, let's just look at the Hive. The big thing here is sword logic. I don't know that I can give it a fantastic explanation, and I didn't read all of the relevant grimoire besides- but it ties into both aspects we're given, of the Darkness. It's will imposing itself on reality- or at least a pocket of reality, the reality of the Ascendant Realms- so long as that will is the will to struggle and conquer and dominate. And the fulfillment of one's basic nature, the bargain of the Worm Gods, seems to inevitably progress towards that goal.
The Vex saw the Ascendant Realms and decided that they wanted to control reality in that same way. That's what the Vault of Glass is; their attempt to worm their way into the structure of reality. They want to gain acausal powers by warping the rules of the universe. They're trying to reverse engineer the power the Darkness seems to wield, while others worshipped the thing which seemed to wield it. (The contrast between the Vex that worship the Heart of Darkness in The Black Garden, and those in the Vault, headed by Atheon- from atheos, the rejection of the gods one's society worships, is a thing.)
The Darkness is, at times, described as inevitable. The thing that reality itself converges towards; it's the winning move, so eventually it will rule the universe so that nothing will ever exist except by its consent.
But- There is that dream of small minds.
The Hive worship the Darkness. The Vex seem partly to worship it, and the other part wanting to emulate it, perhaps supplant it, or maybe even to become it in the first place. However, the Fallen want to take back the Light, while the Cabal seemed to just sort of wander onto the scene- but they, as we found out, also wanted to take the Light.
I'm not going to go on some whole bit about what the Light is, and all that, but- It is something the Vex can't simulate it. The Relic was the one tool that could cleans Guardians afflicted by the curse of inevitability, and it was a Ghost hammered into a wellspring of Light. I largely fell off of Destiny after House of Wolves, for life reasons, and so I never did play King's Fall, but reversing the corruption of Light was a thing at play there, wasn't it? I remember seeing a post here to the effect of, rather than embrace the sword logic like we did against Crota, we overcame it, against Oryx. But I don't know, for sure, there- maybe it supports my point here, maybe it doesn't.
I've gone on for a while now, at least in time spent writing and I think in the actual things I've written here, so I think I'll wrap it up. It's a personal interpretation, colored more by the parts of the lore that stuck out to me (and so obviously only those that I actually, well, read) and so subject to my own personal bias. And honestly, a lot of this is me finding a new home for thematic ideas I developed and grew attached to in another fandom. But, I digress. This was hardly the most streamlined, or elegant, but I think the shape of my point is visible amongst all that rambling?
It's carving out our own destiny in the face of the forces of inevitability.
A triumph of free will, not a denial of it.
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, September 26, 2017, 22:08 (2694 days ago) @ RaichuKFM
It's carving out our own destiny in the face of the forces of inevitability.
A triumph of free will, not a denial of it.
Are we? When have we made a single choice in this entire series?
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"Destiny"
by RaichuKFM , Northeastern Ohio, Wednesday, September 27, 2017, 00:39 (2694 days ago) @ Cody Miller
You don't lose your free will just because you're following others' decisions, if you choose to follow them.
I'm not saying Destiny is making a fantastic job of demonstrating this point.
It's actually another case of disconnect, I think, between the lore and the story- with the fault, absolutely, lying on the side of the story. Which is hampered by the nature of the video game, unfortunately.
But it doesn't mean it isn't the destiny that Destiny is supposed to refer to, or that I haven't offered reasons for it. Humanity, the Guardians, your character, are all making choices- even if you, the player, can't really choose a different story, and your character's choices are largely made at the behest of others.
And, again, in this day and age? It would be a better take than the Greek sense.
But, whatever, honestly. I more cared about putting out my thoughts about the way causality plays into the lore of Destiny, and how I fucking love that, and if you won't take the answer to a question you seem to want answered because the answer still isn't perfect, even though it probably would make sense and still be better than what you're worried about, as a fair possibility, than sure.
(And, honestly- I know it's super unreasonable to expect a response to every facet of my rambling, veering posts, but it does kind of get to me when people just quote a little bit of it and respond specifically to that. This isn't really a case of that (you were quoting what was mainly the summation) and it's not asking you or others to stop doing that, mainly just, mentioning this in case I ever seem exasperated in situations like this.)
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"Destiny"
by Ragashingo , Official DBO Cryptarch, Wednesday, September 27, 2017, 09:03 (2694 days ago) @ RaichuKFM
But it doesn't mean it isn't the destiny that Destiny is supposed to refer to, or that I haven't offered reasons for it. Humanity, the Guardians, your character, are all making choices- even if you, the player, can't really choose a different story, and your character's choices are largely made at the behest of others.
Right. And part of that is whether you decide to invest in a universe or not. I did like it in the Titan Strike where Zavala suggests that you turn back and your Ghost says that you are both going to continue because its your choice. Would have been a little better if it had been your Guardian, but I liked that small moment of determination regardless.
Part of Destiny, for better or worse, is a decision by Bungie to keep the player character mostly blank. It's not like this is a new thing for them. The Rookie in ODST barely had a backstory and Noble 6 had even less of one. Along with Destiny's Guardians, it's Bungie offering us the ability to make the character our own. Personally, I like defining a lot of who my Guardians are, but some may find it a chore or wish that there was more guidance as to their character, and that's fair too.
It is interesting that given the context here looking at blank slates for Bungie characters, reqlisitcally, that is usually the case. It has been ages since I played through any Marathon games, but I don't remember the agency of the Security Officer. And Master Chief, in the context of the games, is a mildly snarky blank slate soldier. So the Rookie and Six and in turn our Guardians all being blanks makes sense from the way Bungie games have always told stories.
In contrast, and often cited in these discussions, is Jack from Bioshock. He is literally a vessel to take the player along a story that questions our expectations of goal-oriented action and storytelling in games. Specifically in a single timeline. I think for that game, that if anyone somehow missed should still play as blind as possible, the way it accepts that it is a game is very important to its storytelling. And I think that is one of the stronger aspects, for me, in Destiny's storytelling. Even if just in the details. It allows for the same logic as movies which follow events making plans seem contrived (The Dark Knight, Goblet of Fire, Skyfall, Captain Americ: Civil War) wherein we are just watching those aspects of a plan that pertain to the story. I stated the parallel timelines thing in a post below, but i think it is important when wuestioning a game like this regarding preordinance and fated actions. We are seeing what is more-or-less a single thread in a blanket.
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 12:21 (2694 days ago) @ RaichuKFM
The paracasual nature of the darkness is irrelevant. The narrative is a set of causally connected actions! And that is the story we experience.
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"Destiny"
by RaichuKFM , Northeastern Ohio, Wednesday, September 27, 2017, 12:40 (2694 days ago) @ Cody Miller
I'm not sure if I should point back to lore vs. story disconnect and the redirect of this argument to that, which is maybe one of the first and largest Things about Destiny as a narrative and 'verse and experience,
Or point out that we do experience the warping of causality in the story via evil space magic and then we punch that in the face with good space magic and that's kind of a microcosm of what I'm talking about,
Or point out that I'm talking about future narrative and this is a thing that could come to have a greater role in the future as foreshadowed by the past lore, which kind of did show up in Destiny and only didn't in Destiny 2 because they were explicitly not focusing on the Darkness to better showcase the Light,
Or just accept that you will literally never be happy with what I can give you because I can't fix Destiny's story and you just want to talk about how it's bad and I'm just saying that this one pratfall isn't set up to be "And we win by magical destiny on our side" which, was supposed to be what you didn't want to happen? And yet you seem to be rejecting my answer as better than it, by just kinda, poking at its flaws and not addressing it versus the other also flawed alternatives.
I just don't like the gearshift from "This is a problem I hope Destiny doesn't run into later and let's talk about that" to "Destiny has problems right now and you have to acknowledge them", I guess.
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"Destiny"
by Ragashingo , Official DBO Cryptarch, Wednesday, September 27, 2017, 12:51 (2694 days ago) @ RaichuKFM
My suggestion is linking to classic Willy Wonka saying "Good day, sir!" and exiting the conversation. There's not really any more to be gained at this point...
I liked your posts and exploration of Destiny's universe. Shame you "wasted" them, as it were, on Cody. :(
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 13:09 (2694 days ago) @ Ragashingo
I liked your posts and exploration of Destiny's universe. Shame you "wasted" them, as it were, on Cody. :(
Posts aren't like shaders. They aren't one read only. Every Destiny fan could read his post. I can't 'waste' it.
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No, but the attitude you bring to posts can dissuad others.
by Harmanimus , Wednesday, September 27, 2017, 13:51 (2694 days ago) @ Cody Miller
- No text -
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"Destiny"
by Malagate , Sea of Tranquility, Wednesday, September 27, 2017, 12:52 (2694 days ago) @ RaichuKFM
Or just accept that you will literally never be happy with what I can give you because I can't fix Destiny's story and you just want to talk about how it's bad and I'm just saying that this one pratfall isn't set up to be "And we win by magical destiny on our side" which, was supposed to be what you didn't want to happen? And yet you seem to be rejecting my answer as better than it, by just kinda, poking at its flaws and not addressing it versus the other also flawed alternatives.
This one. I vote that it's this one.
Good on you for sticking with it, though. I've enjoyed reading your posts lately.
~m
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 12:53 (2694 days ago) @ RaichuKFM
edited by Cody Miller, Wednesday, September 27, 2017, 13:08
Or just accept that you will literally never be happy with what I can give you because I can't fix Destiny's story and you just want to talk about how it's bad and I'm just saying that this one pratfall isn't set up to be "And we win by magical destiny on our side" which, was supposed to be what you didn't want to happen? And yet you seem to be rejecting my answer as better than it, by just kinda, poking at its flaws and not addressing it versus the other also flawed alternatives.
I am very happy with your post. It was wonderful. I just don't really see any good alternatives given where the story is already going. Maybe I lack imagination. This is my opinion. Others may be happy with these types of stories.
You claim our actions are not constrained but they are. If we were not gifted the light, we would not have been able to do any of what we did in any of the games. Full stop. The black heart would be beating. Crota and Oryx would live. Etc. The light is given to us, not some force we conjure up from within like the pre-prequels 'force'. Nobody 'gave' Luke the Force. Midiclorians didn't exist then.
Sword Logic and paracausal darkness doesn't change this. This is also why it is massively disappointing that no character makes any kind or real choice or sacrifice without the light in Des2ny. At least, if Ghaul turned good as suggested by others and earned the light, it would have been his strength and choice. We did nothing.
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"Destiny"
by RaichuKFM , Northeastern Ohio, Wednesday, September 27, 2017, 13:11 (2694 days ago) @ Cody Miller
Okay, I think I can see the disconnect now. Although I have nothing to offer for it. If you find the power having been given something that invalidates its use as by meaningful free choice, then, well, yeah this is just down to opinion. Personal philosophy, maybe. I can't say more to that. Sorry that I jumped to the wrong conclusions as to where the break was.
I'm just happy I got to have fun writing this stuff, and that so many people enjoyed reading it. (Honestly, thank you to everybody who read this and complimented it and tossed their own thoughts in. It's been beyond gratifying. I'd reply individually but it would be pretty repetitious.) And thank you for starting the conversation, Cody, by the way.
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 13:15 (2694 days ago) @ RaichuKFM
Okay, I think I can see the disconnect now. Although I have nothing to offer for it. If you find the power having been given something that invalidates its use as by meaningful free choice, then, well, yeah this is just down to opinion. Personal philosophy, maybe. I can't say more to that. Sorry that I jumped to the wrong conclusions as to where the break was.
It's totally personal opinion. I mentioned destiny in greek literature only because it is in stark contrast to how it is used in contemporary times. I dislike prophesies and chosen heroes and stuff. But I love seeing people trying to defy their fate in tales of caution.
Wait, what?
by Claude Errera , Tuesday, October 03, 2017, 21:55 (2687 days ago) @ Cody Miller
Nobody 'gave' Luke the Force. Midiclorians didn't exist then.
Yes, it's true that nobody had come up with a stupid explanation like Midichlorians in 1977... but absolutely someone GAVE Luke the Force - his parents. You think he LEARNED it all on that short flight to the death star?
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Wait, what?
by Kermit , Raleigh, NC, Tuesday, October 03, 2017, 22:36 (2687 days ago) @ Claude Errera
edited by Kermit, Tuesday, October 03, 2017, 22:42
Nobody 'gave' Luke the Force. Midiclorians didn't exist then.
Yes, it's true that nobody had come up with a stupid explanation like Midichlorians in 1977... but absolutely someone GAVE Luke the Force - his parents. You think he LEARNED it all on that short flight to the death star?
He learned some. He also surely had developed discipline shooting womp rats back home. Luke didn't really come into his own regarding the Force until he trained Yoda, his destruction of the Death Star notwithstanding. I'm with Cody on this one. Originally, the Force was accessible to anyone until Lucas turned into anti-King Midas and everything he touched turned into shit. The Force was analogous to the Japanese concept of ki, and as with most good things in Star Wars, owes a debt to Akiri Kurosawa.
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Wait, what?
by Ragashingo , Official DBO Cryptarch, Wednesday, October 04, 2017, 06:54 (2687 days ago) @ Kermit
until he trained Yoda
Well, they say the best way to learn something is explaining it to others. Can't wait to see Rei finish Luke's training in Episode VIII! :p
until he trained Yoda
Well, they say the best way to learn something is explaining it to others. Can't wait to see Rei finish Luke's training in Episode VIII! :p
Mary Sues gotta do what Mary Sues do.
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Great post.
by Ragashingo , Official DBO Cryptarch, Wednesday, September 27, 2017, 06:04 (2694 days ago) @ RaichuKFM
The paracausal nature of the Traveler and Light is kinda the only real answer to the Hive and Vex and especially the Darkness. Our enemies are all operating on the assumption that everything winds down and that resources will eventually become scarce. Not really a bad assumption given the way the universe usually works. But if the Traveler and our Guardians are able to sidestep entropy and create new energy and new resources then there is something worth fighting for.
You gave some good examples of Guardians doing the impossible already. I think another set of examples can be seen in some of the Traveler’s massive terraforming efforts. It didn’t just thin atmospheres and release existing ice water. It changed local gravity on places like the moon. What the Traveler did for the Harmony by moving their worlds to orbit a tamed black hole is another good example.
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A++
by Malagate , Sea of Tranquility, Wednesday, September 27, 2017, 09:38 (2694 days ago) @ RaichuKFM
- No text -
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Why ask questions you already know the answer to?
by Malagate , Sea of Tranquility, Wednesday, September 27, 2017, 09:31 (2694 days ago) @ Cody Miller
The vast majority of significant artists fall into a particular mode. Typically this follows the length of their entire career. It's why filmmakers(Kubric, Cameron, Lynch, Nolan) and authors(Gibson, Mieville) and painters(Dali, basically everyone), but especially musicians, are lauded for reinventing themselves; breaking their own molds, as it were. I'll point out here that none of the greats(or merely "goods") I've mentioned have been completely successful. However many Avatar films are in production, and the fact that we just got news of even more Twin Peaks coming down the pike can be submitted as evidence of this.
This has been borne out in video games as well, obviously. See Kojima, see Ken Levine. Bungie is no different. We could make a list of Bungie themes and tropes that stretch back across multiple IP's and we'd see a particular repetition.
Destiny, the word itself, tells us all we'd need to know from the get-go, even without prior knowledge of Bungie. And yet coupled with knowledge of the Bungie body of work that you have, you still ask the question. You can call it whatever you like, but the predetermination has happened. They aren't in the habit of giving narratives with choices; the faceless hero has been a staple because its a better universal fit for the audience. And in the case of Destiny, personalizing our avatars and letting us create our own backstories only strengthens the fiction.
Because we, the audience, were chosen for greatness. There's no amount of personality or internal struggle that goes with it. It's literally the conflict between Light and Dark. The long bones have been laid out. The meat on the skeleton that gets us between here and there is where motivations and nuance come in. Which is why the Stranger is important, as are Osiris, Mara Sov, and her brother. Rasputin, as well. They are the ones that struggle. They add all the subplots and variation to the overall tapestry. We are marked by the Traveler to have a Destiny beyond theirs.
I don't know how most of the new Trials lore hasn't hammered this home, either. I'll be the first to admit I haven't pored over every scrap of it, but I feel like it's pretty clear where things are going.
"Guardians make their own fate" is a contextual reference to the Vault, I'll wager. Outside of that, perhaps an ethos for the IP itself. Perhaps in regard to prevailing by razor-thin margins against enemies on a scale and scope we couldn't previously perceive. But if you're expecting some revelatory inner dialogue, or some heretofore unseen level of character development, I think you'll be left wanting.
~m
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Why ask questions you already know the answer to?
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 12:02 (2694 days ago) @ Malagate
You know the Bungie working on Destiny is not the same Bungie as before right? You don’t think there’s a chance it could be different this time around? Maybe I am hoping for something better.
![Avatar](images/avatars/69.png)
Why ask questions you already know the answer to?
by Ragashingo , Official DBO Cryptarch, Wednesday, September 27, 2017, 12:03 (2694 days ago) @ Cody Miller
That seems like a pretty big claim. Yes, people come and go, but not everyone leaves at the same time. Surely some of a game studio's culture remains even when an influential person or people leave?
Your mentioning of company culture is immense. I actually have struggled to explain that to people before, but that is such an important item. Just as any business has people come and go most of the established practices won't.
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Which is *precisely* why I'm 0% surprised at D2 Trials.
by Malagate , Sea of Tranquility, Wednesday, September 27, 2017, 12:20 (2694 days ago) @ Harmanimus
Which is precisely why I'm 0% surprised at what we're seeing out of Trials.
![Avatar](images/avatars/71_1688198107.gif)
Why ask questions you already know the answer to?
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 12:25 (2694 days ago) @ Ragashingo
That seems like a pretty big claim. Yes, people come and go, but not everyone leaves at the same time. Surely some of a game studio's culture remains even when an influential person or people leave?
It depends on if that culture is being set by the people still there, or those who have left. And if you think Activision hasn’t influenced company culture, you are nuts. In fact I know they have. Activision was going to team showcases when even Microsoft was not doing that.
![Avatar](images/avatars/114.jpg)
Why ask questions you already know the answer to?
by Malagate , Sea of Tranquility, Wednesday, September 27, 2017, 12:43 (2694 days ago) @ Cody Miller
That seems like a pretty big claim. Yes, people come and go, but not everyone leaves at the same time. Surely some of a game studio's culture remains even when an influential person or people leave?
It depends on if that culture is being set by the people still there, or those who have left.
There is clearly a different vibe at play at the heart of the Bungie machine these days, to some measure of my own consternation. But that's just me getting old, man. And you, too. Games are mainstream now, gamer/streaming culture is such a different animal than the way I prefer to engage on this stuff, it STILL throws me. But there's no fighting any of it.
Jones is still there, Noguchi is still there. Gioconda, etc. I'm sure at least a handful of people will spend their entire careers there. Things are different nowadays, but they aren't *that* different.
All you have to do is look back at the tropes I mentioned. Those things are still there. Who's the custodian of that content bible? Who's making sure all of those things make it in, regardless of how deft or hamfisted the storytelling gets? Even if it's not the old heads, someone is taking care of it. And you know what? Some of the newer lore, while not precisely my cup of tea; is pretty damn interesting. Given I have zero visibility on who is on the appropriate teams for that, I'll gladly chalk the majority of it up to new blood brought on in the past few years. What do I know?
I know that the games cranked out are still getting better with every release, and there's nowhere else I'd rather spend my gaming time.
I just don't get why you'd expect any huge shift away from the kinds of stuff that has been Bungie's bread-and-butter. I would at least spend that kind of hope on when they announce their next new IP.
In like, ~5-6 years.
~m
The ability to change your fate and brake causality is another term for destiny. This is the more apt description, since Atheon was attempting to simulate and ensure no possible outcome would result in your victory.
Bungie did include an out, that not all guardians heeded the traveler's message yet many received it.
realistically though, how are you going to make the story seem special if your guardian has the option of going "this is too hard, lets wait till someone else in my clan does it and I get the engram"?
And speaking to the point of the Warlords being gifted the light but using it selfishly, you have to remember that the fraiming of the game in many places posits that we are experiencing many parallel timelines. FWC is obsessed with all timelines leading to war and working off the future of that. The parallel Vex similated scientists. The way it works out that every Player Guardian is the Guardian responsible for overlapping tasks, second+ attempts at activities after being consumed by the darkness. The game is assuming that you are playing a timeline in which this is what your Guardian does.
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"Destiny"
by CruelLEGACEY , Toronto, Wednesday, September 27, 2017, 13:13 (2694 days ago) @ Cody Miller
edited by CruelLEGACEY, Wednesday, September 27, 2017, 13:23
So RaichuKFM already touched on some of this in a post above, but there is a philosophical/psychological school of thought that approaches the concept of "Destiny" or hero mythology from something close to the opposite direction than is common.
The basic idea is that our stories, cultural fables, religious myths, etc, are based on our own accounts of human history over thousands and thousands of years. That people all over the world watch each other, learn from each other, and recognize something special in an individual who is able to do great things. We might not be able to articulate exactly what makes that person special or why they are able to do amazing things, but we tell stories about them nonetheless. And as those stories grow in number over the generations, people start to notice commonalities between the "heroes" of such stories. And that this leads to the creation of new stories that feature "meta heroes"; characters that are combinations, or distillations, or amalgamations of the traits and personalities of all the great people we have observed throughout our history.
Carrying that concept forward, questions about "Destiny" can easily be turned on their head. It isn't that a hero (like 117, for example) was guaranteed to achieve greatness because of forces outside of his control. It is the opposite; A hero, by making the choices that he/she made, fostering the strength that he/she did, could not help but achieve greatness. And that is a very different thing than having greatness handed to you.
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 13:22 (2694 days ago) @ CruelLEGACEY
fostering the strength that he/she did, could not help but achieve greatness.
This is narcissism. You can't help but achieve greatness because of who you are. Exactly what I don't like about so many modern stories :-D
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"Destiny"
by CruelLEGACEY , Toronto, Wednesday, September 27, 2017, 13:27 (2694 days ago) @ Cody Miller
fostering the strength that he/she did, could not help but achieve greatness.
This is narcissism. You can't help but achieve greatness because of who you are. Exactly what I don't like about so many modern stories :-D
No, it isn't narcissism. I didn't say that the hero in question believes that they cannot fail or do wrong. The argument is that "heros" in all stories share common traits. They are the same traits that we admire when we look at people around us. Inner strength. Dedication to the truth. Willingness to sacrifice. Desire to make things better for the world as a whole. Generally speaking, a true narcissist shares none of those traits.
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 13:42 (2694 days ago) @ CruelLEGACEY
fostering the strength that he/she did, could not help but achieve greatness.
This is narcissism. You can't help but achieve greatness because of who you are. Exactly what I don't like about so many modern stories :-D
No, it isn't narcissism. I didn't say that the hero in question believes that they cannot fail or do wrong. The argument is that "heros" in all stories share common traits. They are the same traits that we admire when we look at people around us. Inner strength. Dedication to the truth. Willingness to sacrifice. Desire to make things better for the world as a whole. Generally speaking, a true narcissist shares none of those traits.
Not the narcissism of the hero. The narcissism of the storyteller!
While Neo is very selfless, the Matrix is a very narcissistic story. It’s not you that’s wrong… the world is wrong.
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"Destiny"
by CruelLEGACEY , Toronto, Wednesday, September 27, 2017, 13:54 (2694 days ago) @ Cody Miller
fostering the strength that he/she did, could not help but achieve greatness.
This is narcissism. You can't help but achieve greatness because of who you are. Exactly what I don't like about so many modern stories :-D
No, it isn't narcissism. I didn't say that the hero in question believes that they cannot fail or do wrong. The argument is that "heros" in all stories share common traits. They are the same traits that we admire when we look at people around us. Inner strength. Dedication to the truth. Willingness to sacrifice. Desire to make things better for the world as a whole. Generally speaking, a true narcissist shares none of those traits.
Not the narcissism of the hero. The narcissism of the storyteller!While Neo is very selfless, the Matrix is a very narcissistic story. It’s not you that’s wrong… the world is wrong.
That's not what narcissism means at all. And what I'm talking about goes beyond storytelling. You could think of it as the reason that we tell stories at all.
We know that there is a process that humans go through on their way to "understanding" something. You can see this on an individual level (by watching the process of a child grow up) or on mass cultural levels over time (by watching the way our stories started vague, then get detailed, then get fleshed out into full-blown religions, then codified into articulated law).
Hero mythology comes from an early point in that process. Humans couldn't quite articulate what they were trying to say, but they could tell stories that illustrated what they were trying to say. On what subject? The subject of "how to be the best person you can be, and live in the best manner that you can". That is what hero myths are trying to tell us. "Be this kind of person and the challenges of life won't stop you."
It has nothing to do with narcissism. It is the illustration of a moral code.
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"Destiny"
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 14:10 (2694 days ago) @ CruelLEGACEY
edited by Cody Miller, Wednesday, September 27, 2017, 14:14
Hero mythology comes from an early point in that process. Humans couldn't quite articulate what they were trying to say, but they could tell stories that illustrated what they were trying to say. On what subject? The subject of "how to be the best person you can be, and live in the best manner that you can". That is what hero myths are trying to tell us. "Be this kind of person and the challenges of life won't stop you."
Those aren't the kinds of stories we are telling anymore. Again, look at the Matrix. Neo is 'The One". He just is. That's not a choice he made about how to live his life or conduct himself. He just is. And because he's The One, he's going to succeed.
Notice how the Matrix follows the Hero's Journey structure pretty closely? So why is it really about the opposite of what you say Hero stories are about?
Meanwhile there is nothing special about Jake in Avatar. He wins because he summons the cuourage to do so from within. See the difference?
That's totally narcissism. The belief that you are owed success because of what you (think you) are, not because of what you do. We are getting more stories like this because we are more narcissistic as a culture. It's comforting and re-inforcing.
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You didn't pay attention to the Matrix ;)
by CruelLEGACEY , Toronto, Wednesday, September 27, 2017, 14:18 (2694 days ago) @ Cody Miller
Hero mythology comes from an early point in that process. Humans couldn't quite articulate what they were trying to say, but they could tell stories that illustrated what they were trying to say. On what subject? The subject of "how to be the best person you can be, and live in the best manner that you can". That is what hero myths are trying to tell us. "Be this kind of person and the challenges of life won't stop you."
Those aren't the kinds of stories we are telling anymore. Again, look at the Matrix. Neo is 'The One". He just is. That's not a choice he made about how to live his life or conduct himself. He just is. And because he's The One, he's going to succeed.Notice how the Matrix follows the Hero's Journey structure pretty closely? So why is it really about the opposite of what you say Hero stories are about?
That's totally narcissism. The belief that you are owed success because of what you (think you) are, not because of what you do. We are getting more stories like this because we are more narcissistic as a culture. It's comforting and re-inforcing.
These are the EXACT kind of stories we are telling, to this day. Some are just better told than others.
As far as the Matrix is concerned, you're glossing over the point where the Oracle tells Neo that he is not "the one". Neo leaves his meeting with her believing he is just another guy. What happens next? He chooses to do the right thing, no matter the cost. He chooses to sacrifice himself in the hope of helping his friend. He stands up to the forces of evil/darkness/whatever you want to call it, and rather than run like everyone else does, he confronts it head on (this is spelled out quite literally, in his confrontation with Agent Smith).
In doing all this, Neo BECOMES the One. Heroic actions cannot take place if the hero knows they can't lose. If that's the situation, then they aren't a hero. Neo is put into a situation where he is fully aware of his vulnerability, but he chooses to act like a hero nonetheless.
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You didn't pay attention to the Matrix ;)
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, September 27, 2017, 14:38 (2694 days ago) @ CruelLEGACEY
As far as the Matrix is concerned, you're glossing over the point where the Oracle tells Neo that he is not "the one". Neo leaves his meeting with her believing he is just another guy. What happens next? He chooses to do the right thing, no matter the cost. He chooses to sacrifice himself in the hope of helping his friend. He stands up to the forces of evil/darkness/whatever you want to call it, and rather than run like everyone else does, he confronts it head on (this is spelled out quite literally, in his confrontation with Agent Smith).
In doing all this, Neo BECOMES the One. Heroic actions cannot take place if the hero knows they can't lose. If that's the situation, then they aren't a hero. Neo is put into a situation where he is fully aware of his vulnerability, but he chooses to act like a hero nonetheless.
I realize it's easy to forget they made sequels, but Reloaded and Revolutions make it clear Neo was 'always' the One. He didn't become the One because of that choice. You are also forgetting what the Oracle told Trinity regarding Neo (this is in the first movie).
And I did mention that very thing in my original post, because yes, it made the drama and catharsis of the story way better.
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You didn't pay attention to the Matrix ;)
by CruelLEGACEY , Toronto, Wednesday, September 27, 2017, 15:10 (2694 days ago) @ Cody Miller
As far as the Matrix is concerned, you're glossing over the point where the Oracle tells Neo that he is not "the one". Neo leaves his meeting with her believing he is just another guy. What happens next? He chooses to do the right thing, no matter the cost. He chooses to sacrifice himself in the hope of helping his friend. He stands up to the forces of evil/darkness/whatever you want to call it, and rather than run like everyone else does, he confronts it head on (this is spelled out quite literally, in his confrontation with Agent Smith).
In doing all this, Neo BECOMES the One. Heroic actions cannot take place if the hero knows they can't lose. If that's the situation, then they aren't a hero. Neo is put into a situation where he is fully aware of his vulnerability, but he chooses to act like a hero nonetheless.
I realize it's easy to forget they made sequels, but Reloaded and Revolutions make it clear Neo was 'always' the One. He didn't become the One because of that choice.
Heh, this is where getting bogged down in the literal or dogmatic details of a story can get in the way of understanding the deeper meanings ;)
Yes, Neo was always "the one". But in what sense? Let's set aside the very well thought-out fan theory that Agent Smith, not Neo, was "the one". Let's instead ask, what does it mean to say that Neo was always "the one"? What's the line that Morpheus says? "She told you exactly what you needed to hear". The way I see it, Neo was always "the one" in that he always had the ability to be a hero inside him. But as I said above, acting without fear of defeat, or pain, or death, cannot be heroic. So the Oracle strips Neo of any lingering hope of invincibility, so that his true character can emerge. And Neo responds by showing that deep down, he possesses the character of a hero.
The rest of that movie is quite opaque with its metaphors. Almost every major religion in the world incorporates the idea that pain & suffering are inescapable forces in life, and for good reason. Every single one of us faces hardship after hardship. What defines us in many ways is our ability to stand up to those hardships, weather them, and go on in life despite them. What makes a person able to stand against hardship? To survive suffering? Neo shows his willingness to stand up against darkness/evil/corruption in a way that nobody else does. He attacks Smith head on. He can't kill Smith (because you can't rid the world of pain and suffering... it is eternal), but he is able to face it and meet it knowingly, willingly. This is what formidable people do. And what happens next? Neo gets shot up like a piece of swiss cheese. Again, a very blunt metaphor. Morpheus and Trinity watch Neo go something that they know would kill them, something that should kill anyone, but Neo suffers the injury and is then transformed by it. Bullets can no longer hurt him. Again, the lesson is clear; accept your troubles, face them head on, and you will grow stronger.
You are also forgetting what the Oracle told Trinity regarding Neo (this is in the first movie).
I have a tough time placing Trinity into any significant role in the story of the Matrix, aside from that of the typical "love interest". It could be that they were going for a "father/son/holy spirit" dynamic between Neo, Morpheus, and Trinity, aside from her name it doesn't fit all that well as far as I can tell.
As far as what the Oracle told her, that just falls under the category of "telling people what they need to hear". For all her dedication to the cause, Trinity is a bit more of a skeptic than Morpheus. At the very least, she isn't as quick to make a leap of faith. This is a common trait; many humans are hesitant to believe the incredible, and would rather dismiss it or "reason it away". So the Oracle drops that little bit of info on Trinity to help give her a nudge in the right direction when the time comes. She knew that despite all of Trinity's time and effort helping Morpheus find The One, Trinity would be hesitant to believe it when she actually found him.
And I did mention that very thing in my original post, because yes, it made the drama and catharsis of the story way better.
True, but there is more to it than that, I believe (as I already described)
I would only add one thing here, though. Relating to Cody's comment about the sequels.
Structurally when looking at the sequels Neo is not always The One only that within the system there must always be The One and these are two very different things. Eventually the system will have someone who "breaks" the bounds of its limitations at which point the system must be reset. If Neo had never been activated it would have had to be someone else, and other than the fact that we know where on the 6th cycle (I think?) in the films then the expressed reason for The One to exist precludes it from being someone dogeared for it.
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Come on, man! Spoilers!
by Ragashingo , Official DBO Cryptarch, Thursday, September 28, 2017, 14:46 (2693 days ago) @ CruelLEGACEY
Hero mythology comes from an early point in that process. Humans couldn't quite articulate what they were trying to say, but they could tell stories that illustrated what they were trying to say. On what subject? The subject of "how to be the best person you can be, and live in the best manner that you can". That is what hero myths are trying to tell us. "Be this kind of person and the challenges of life won't stop you."
Those aren't the kinds of stories we are telling anymore. Again, look at the Matrix. Neo is 'The One". He just is. That's not a choice he made about how to live his life or conduct himself. He just is. And because he's The One, he's going to succeed.Notice how the Matrix follows the Hero's Journey structure pretty closely? So why is it really about the opposite of what you say Hero stories are about?
That's totally narcissism. The belief that you are owed success because of what you (think you) are, not because of what you do. We are getting more stories like this because we are more narcissistic as a culture. It's comforting and re-inforcing.
These are the EXACT kind of stories we are telling, to this day. Some are just better told than others.As far as the Matrix is concerned, you're glossing over the point where the Oracle tells Neo that he is not "the one". Neo leaves his meeting with her believing he is just another guy. What happens next? He chooses to do the right thing, no matter the cost. He chooses to sacrifice himself in the hope of helping his friend. He stands up to the forces of evil/darkness/whatever you want to call it, and rather than run like everyone else does, he confronts it head on (this is spelled out quite literally, in his confrontation with Agent Smith).
In doing all this, Neo BECOMES the One. Heroic actions cannot take place if the hero knows they can't lose. If that's the situation, then they aren't a hero. Neo is put into a situation where he is fully aware of his vulnerability, but he chooses to act like a hero nonetheless.
;)
- No text -
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Google is creepy
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, October 03, 2017, 14:06 (2688 days ago) @ Cody Miller
Why would you recommend this video to me? Are you spying on me?