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***Massive Raid Spoilers*** (Destiny)

by Kahzgul, Wednesday, September 27, 2017, 02:15 (2455 days ago) @ Funkmon

Getting inside:

First, you don't need to fight any of the guys. Just walk right by them. It's all good.

There are 4 ways in: You can just take the jet engines to the front door and go inside, which will take you to the Castelleum and a fight you could skip, but since it gives you a powerful engram the first time you do it, you may as well do it the first time out.

Second, below the entry gangway is a room with 6 switches. From left to right, the order is 1, 5, 3, 4, 2, 6. Activate them quickly (use blink and mida and you can do it solo, or coordinate with your whole team) and this will open up the door above the pipes at the base of the grand staircase (just above the jet engines).

Third, the first door on the top tier of the left side area also has six switches. Activate all six at once to turn off the waterfall and give you direct access to the aqueduct portion of the labyrinth.

Lastly, there are four gold buttons on the grand staircase (they mirror one another, so if you find the bottom left button, the bottom right button is in the same place on the right side of the staircase). Step on all four and it generates a hologram of an icon on a little purple dias just below the main entrance at the top of the stairs. Get off the buttons and get on again to change the hologram. When this hologram matches the symbol on the head of the emperor sculpture that looks out over the main entrance, a door will open to embankment (just below the main entrance). You don't need to look at the hologram or anything; you can just get on and off of the buttons until the door clicks.

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Castelleum:

You should do this fight at least once per raid in order to get the powerful engram from the chest. Split into two groups: One group of 4 on defense and one group of 2 on offense. You'll need to find a plate on the ground with a hologram of either a cup, sun, axes, or dog on it. Step on the plate to start the fight. Offense goes to find the door that corresponds to the symbols (good idea to scout this out before starting the encounter) and defense just defends like mad. Once offense kills the guy, the guy drops a staff that offense needs to pick up and carry back to the initial plate. Then a new hologram will appear telling offense where to go next. Do that three times and you win. Note that after the first staff is placed, guys will spawn with orange health who - if they reach the plate - will return the staves and revive the defeated enemies. Complete this and a door next to the plate will open and a chest will be on the other side.

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Gauntlet (first up this week):

You need 4 pillar defenders and 2 runners. The best jumpers in your group should be the runners. The fight starts when each pillar defender is standing on their pillar. Three waves of six adds each should spawn at each pillar, followed by a wave of orange health shield guys who float in the air and fire rockets. The pillar defenders need to kill adds in their area (you do NOT need to stay on the pillar at this stage) while the runners help out one side or the other (usually we have one runner help dog and sun pillars and one runner help cups and axes pillars). After the centurions die, orbs will appear at sun and cups pillars. Each runner picks one of these up, which starts the "race." The pillar defenders need to get back on top of their pillars and equip accurate weapons (scouts, probably). The runners will see a 3x3 grid of circles. One circle will be lit red. Runners need to call out the symbol (above the circles) and which row has the red circle in it. This is the circle *not* to shoot for the other people. So if the call is "Cups middle" then the pillar defenders will need to shoot the top and bottom arrows at the cups section of the room. We like to have the people who own the pillar shoot the higher of the two triangles, and the person who is helping shoot the lowest triangle, When the right triangles (pun!) are shot, all of the circles that the runner sees will turn green and an orb will appear in the one that had been red. Jump through the circle with the orb so you can be sure you got the orb. Rinse and repeat the callouts, triangle shooting, and literal hoop jumping until each runner has gone all the way around the arena. After crossing the finish line, the runners need to slam dunk their balls into the middle of the elevator in the middle of the room. Rinse and repeat the whole thing. Once you've slammed a total of six balls, a new phase (phase 3) will start. Everyone will run the gauntlet! Each 3x3 gate will have 4 orbs in it. The runners should skip the first set of orbs and collect the second (and so forth). As long as everyone makes it to the 3rd gate, you can win before their death timer runs out. At least 3 of you need to make it out and slammo the middle thing, at which point... YOU WIN!!!

More later. For now I must sleep.


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