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Is there a Leviathan for idiots guide? (Destiny)

by Chappy, Arlington, VA., Wednesday, September 27, 2017, 08:04 (2454 days ago) @ Funkmon
edited by Chappy, Wednesday, September 27, 2017, 08:39

~850 words is as tight as I can make it, Funk.

Castellum: 3 people find the triangular plate with the glowing symbol above it and defend it. 3 people find the door with that symbol and kill the yellow bar there. Take his drop to the plate and repeat for door 2. For the 3rd symbol, have 4 defenders and two attackers. Melee floaty psions to remove invincibility. When all 3 sticks are in the plate, proceed through the now-open door.

Gauntlet: 4 people, each on a cylindrical platform. Kill adds. 2 runners grab orb at Beast and Cups. Runners run clockwise and call out the symbol they see (sun, cup, beast, axes) and which circle is red (top, middle, bottom). Person on that platform shoots one of the triangles that wasn't called out. Person on another platform shoots the other triangle not called out (you can pair up helpers, or everyone can help to their left or right). Runner can then proceed, making sure to pick up another orb in the wall. Platform person must melee floaty psion that appears and get back on their plate before the next runner needs a triangle shot. Runners dunk in the center when they're out. Complete 3 cycles of 2 runners. Everyone then grabs an orb and runs the circle. Runners get orbs at wall 2 and 4, everyone else gets orbs at wall 1 and 3. Dunk in the center when you're out and mind the gaps.

Royal Pools: One person on each corner plate, 2 start in center (one team of three are left and the other team of three are right) Walk over orb to gain temporary protection from water while standing on circular plates for as long as possible to expose lanterns in center room. Center person runs to a corner to relieve that person, who travels to center to grab another protection orb and then runs to relieve the other person on their side. Continue the rally until a tone rings. Meet in center, 4 guardians stand on plate and destroy lanterns until their protection runs out. 2 guardians kill ads (roaming supers good), and swap with lantern killers when their protection runs out. Healing rift in center helps. Kill yellow bar bathers quick whenever you see them, and the floaty psion. Repeat until 9 lanterns destroyed.

Pleasure Gardens: 4 guardians on the ground carrying pollen while avoiding 6 roaming beasts (on fixed patrol routes). Ground team moves together to fixed flower locations. 2 guardians with prisms up top standing in light beams redirect light to each flower the ground team reaches to add a damage buff to everyone near (12x per flower if all four people are close to it). Flowers can only be seen/shot from certain light beams - prisms call out which flowers are purple/active so ground team can get to them. Prisms also shoot snipers that appear after each flower is hit. Don't get spotted on the ground, but if you do each guardian must damage (but not kill) their own beast when it runs to a specific flower. Prisms must shoot their beast from the ground to get the damage buff. Beasts will eventually see you anyway. You have 40 seconds after beasts roar to damage/kill all 6 and return to the safe room if they're not all dead. Try to get x36 or more on the buff (3+ flowers). When confident the entire team can kill their dogs in the same roar, burn them down. Short-lasting supers, heavy, grenades are best. Early dog deaths reduce stealthy flower time.

Boss: Kill ads until teleported to mind's eye ("outside"), do not kill psions (yet). 3 guardians return via orbs. Outside team will get sucked to their death if they jump or go airborne. Outside team must each call out the symbol they see on boss's forehead as soon as possible - pick a call-out order for clarity. Inside team must melee the psion on the plate that isn't called out. Outside team must also shoot regular psions quickly to avoid being grenaded into the air, shoot floaty psions to avoid a wipe, and avoid ramps and holes that will kill them - there are only a few safe paths. Inside team must melee the correct psion quickly and kill all ads as they appear until the outside reaches the boss head. Outside team then groups together to shoot as many flying skulls as possible - stand in arc soul empowering rift if possible. Inside team must finish ads and drop the boss's shield while being damaged, but they should delay the shield drop as long as possible without dying to give outside team time to kill as many skulls as possible for a team damage buff (healing rift helps inside team survive longer before dropping shield). When shield drops, outside team grabs orbs to teleport back for DPS. All stand on one plate and do damage until the boss aims gun. Move to next plate and repeat. Last plate should get empowering arc soul rift. Repeat all of the above until boss is dead. Boss crit spot will change once to his chest.


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