"It doesn't affect anyone so it's not a problem" (Destiny)

by EffortlessFury @, Monday, November 20, 2017, 15:56 (2639 days ago) @ Cody Miller

At least in my case, its primary launch content drought.


This doesn't bother me the way it did with Destiny. There, not having cool things to do was a problem because you had to do things over and over to progress, playing the same old shit. With Des2ny you don't have to grind at all. So you run through the content, and you can just stop. It's a drought in the sense that any other single player game has a drought once you play every level i.e. not a problem at all.


Valid. What I mean to say is, there's not enough variety of content to make me feel like sticking around and continuing to play. If there were, I might. But that's not a fault, just a circumstance of what it is and where we are at in the release cycle.


I guess that’s what I’m getting at. What really is the value in having a game you continually play? What is the price paid in terms of game design by creating such a game?

I'd agree that more often that not, such systems are a detriment; I'm definitely not arguing for the inclusion of mechanics that keep you engaged. I think we're in agreement on these points. All I'm noting is that, were there more quality content, there might be enough variety for the repetition to be masked enough for me to desire playing more frequently. As it stands, it does not, but I'm not complaining about that either. I've got plenty of other games begging for my time. XD


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