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Entertainingly enough, I played for gameplay first. (Destiny)

by Harmanimus @, Monday, December 04, 2017, 22:21 (2628 days ago) @ cheapLEY

I will admit, as was referenced as it "wishes it was D16M," I think there is a reasonable amount of merit to that as a consideration. However, I would actually say that it is the flip side of the classic FPS campaign in the modern era.

D16M in a great many regards is a classic, mid 90's shooter with a great coat of paint and some modern mechanics that fit the framework of the game. It is high speed, no reloading, pick up reliant. The weapons are more or less linearly scaled in power. The game was spectacular in that context.

Wolfenstein: The New Colossus (like TNO and TOB before it) is very specifically a modern shooter with old school mechanics which fit the framework of the game. While I don't think that it works out as well as D16M did, there are enough things that pull on my particular brand of nostalgia strings that I can overlook the more minor issues. And yes, I do think they are minor.

This could be a whole discussion topic to itself.

Regarding people being upset that a game teases them about a difficulty, well, I think most of the rest of the topic has summed it up pretty well. Most games don't know how to do difficulty in the first place.


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