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Cliffhanger! (Destiny)

by Chappy, Arlington, VA., Thursday, January 04, 2018, 15:42 (2355 days ago) @ INSANEdrive

To think Damage was actually NOT our issue most of our failures.


What was it?

First off, well done, everyone!

That being said, the issue was simply player deaths. After a couple of tries we were getting the damage we needed; we just didn't have enough revive tokens to keep everyone alive through 4 phases. There were occasional mental mistakes, but the 5 or 10 seconds during the damage phase immediately after the shield drop is where the fire team is most vulnerable. Everyone is so focused on the damage (with craniums in hand), but the ads have recovered and in melee range, the nets are inbound, harpys are dive-bombing, and player-fired missles are flying... it's chaotic and easy to die if you loose track.

-Chappy


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