Avatar

No sir, I don't like it. (Criticism)

by Kermit @, Raleigh, NC, Tuesday, January 30, 2018, 13:15 (2271 days ago) @ ManKitten

Then, of course, there was Halo. Your UNSC Marine allies in the various Halo games tended to be somewhat ineffective on their own. I’m sure all of us classic Halo:CE players will remember freezing in terror whenever we heard a Marine call: “Frag out!” But when grouped up, or handed the correct weapon, or coerced into a vehicle, they could become very helpful. A passenger Hog with Rocket and Fuel Rod Gun Marines riding in back was one of the most powerful forces in all of Halo.


[Edit: this was meant to be a response to Ragashingo.]

I can't help but disagree with pretty much everything you've said, especially the comment above. The Halo AI Marines were the dumbest creatures ever. The passenger rocket would constantly blow me up. Having to protect Captain Keyes on Legendary was a pain. The characters in Pillar of Autumn did nothing but clog up doors and hallways.

If I'm controlling a character that is a walking tank that can go where no normal man can go, don't saddle me with a dumb dumb meatbag.

One of the BEST things about Destiny is the lack of "cooperative" AI characters.

I totally agree that there were problems with the implementation, but I'd never experienced anything like it at that point. Escorting Keyes could be frustrating, but otherwise marines (and grunts) were little more than cannon fodder. That cannon fodder added a lot of personality to the game, though. I have this memory of me and Prof Ozy playing through T&R one of the first times and laughing at the marines' exuberance. This was before the Belly of the Beast section of course. For the most part, the marines were an amusing addition. On difficulty settings where it really mattered, they were often dead too soon to have much of an effect on gameplay.


Complete thread:

 RSS Feed of thread