No sir, I don't like it. (Criticism)

by marmot 1333 @, Tuesday, January 30, 2018, 14:49 (413 days ago) @ Kermit

On difficulty settings where it really mattered, they were often dead too soon to have much of an effect on gameplay.

I think that worked with the theme of a harder setting, though: the stakes were higher, and these NPCs just didn't have what it takes to make it in the world. A grim feeling emerged in the absence of their carefree commentary.


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