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Free vs Freemium vs Upfront games (Gaming)

by ManKitten, The Stugotz is strong in me., Monday, March 05, 2018, 11:39 (2456 days ago) @ Korny

Warframe (and all of its expansions) has been completely free since it first released in 2013, and has been entirely supported by the 32 million registered losers that buy the premium currency, while countless other hyped-up "free" games such as Paragon and Gigantic are dead.

And this is exactly the thing that intrigues/worries me.

Going back to the idea that gaming is moving into the service industry instead of the product industry. Did Paragon and Gigantic fail because they were a bad product, a bad service, or both?

I'm curious what the numbers are comparing Free Fortnite and Upfront PUBG. I don't have any experience with PUBG so I don't know what that game is like on the service side but the product looks pretty fun.

It seems the main idea I keep coming back to is, are they selling us a product or a service and perhaps the service is where all the revenue is.


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