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It's pretty easy (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, March 05, 2018, 13:23 (2459 days ago) @ ManKitten

It's hard to say what is best for developers, since what's best for players influences how players feel about the developer which influences their sales. But what's best for players is clear:

AAA game - You charge full price ($60+) up front and only once.
Console game- You charge full price ($40+) up front and only once.
Handheld game - You charge full price ($30+) up front and only once.
Mobile game - You charge full price ($.99-$15) up front and only once.

Additionally you include every piece of content with that purchase price, and do not have in game stores. If you want to add more content later, you do it via an appropriately priced expansion pack, not piecemeal DLC.

Pretty simple. For all the free to play games that work, every single one would be better if this was done. Again, I am only talking in terms of player experience and artistic quality here.


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