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Fast-paced cooperative shooter with fleshed-out melee, huh? (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, April 09, 2018, 10:43 (2202 days ago) @ CruelLEGACEY
edited by Korny, Monday, April 09, 2018, 11:37

Sounds like a fantastic idea! More games should have this.

What if, in addition to our current 3-weapon loadout system, all of our guardians were also equipped with a melee weapon? Nothing as powerful as the current swords... no heavy attacks or anything like that. But some kind of light melee weapon (like a short sword, a club, dual daggers, etc) that would be effective at quick strikes against weak enemies? What if equipping one of these melee weapons also granted a boost to speed and agility?

Hold melee button down for two seconds to equip/unequip your dedicated melee (can't be activated/deactivated while sprinting).
Default:
Hunters flourish two knives.
Titans crack their knuckles.
Warlocks clap their hands and surge elemental energy between them as they pull them apart.

You move faster, and can melee twice as fast, though you are more vulnerable to getting shot, since switching out to your weapon has an animation delay.

From there, you can have cosmetic differences, such as the Hunter's equipped knives depend on their armor having knives on it already.

You can have special variants, even some elemental specials for extra damage during burn strikes:

-Playing as Arcstrider, you can equip electrified blades that you can throw shuriken style with R2 for less damage than a regular melee, but with a stunning ability to let you close the distance.
-Sunbreaker gets his flaming hammer, and can charge it up for a 4x solar-damage melee.
-Voidwalkers get void whisps on their hands that lets them charge up and shoot a void hadouken that attracts and absorbs enemy bullets, with more shots absorbed (friendly or enemy) doing bonus AoE damage when the energy ball strikes any surface.


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