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Some random thoughts. (Destiny)

by ManKitten, The Stugotz is strong in me., Tuesday, July 03, 2018, 06:08 (2412 days ago) @ Cody Miller

I wish I could put my finger on exactly why, but I still feel like most missions in Destiny lack that sort of thrill.


Because few missions in Des2ny are based on any meaningful sort of dramatic narrative conflict. The ones that stand out to me, the opening and the almighty, are the ones that had stakes that affected the overall narrative progression. You get thrill when you feel like you are doing something urgent and important. Much of Des2ny's missions are 'filler' full of manufactured temporary conflict.

If you remove any particular mission from Halo 1, the narrative falls apart. Even the Library, which is admittedly the weakest of this, establishes the index as maguffin type object of importance.

But remove almost any mission in Des2ny, and nothing would really change that much…

I think you're right. It also seems like most of the Destiny missions are reactive while Halo missions were proactive, especially Halo 1. In Halo we were learning things as we went, figuring things out, then stopping them from ever happening. In Destiny, everything is already happening and we have to figure out how to stop them...but we don't ever actually stop them until a raid or something.

Destiny campaign missions are merely devices to setup the plot of the endgame activities.

To me, the goal of Halo vs Destiny was totally different too. Halo was a great couch co-op game. It had 4 player split screen PvP. You could actually get together with your best buds and play TOGETHER, whether its campaign or PvP. The multi player games and missions were inspired by the question "know what might be fun?" It doesn't feel like any of this mentality made it into Destiny.


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