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Faster TTK (Destiny)

by Harmanimus @, Friday, August 10, 2018, 10:27 (2374 days ago) @ MacAddictXIV

Is there a reason why it needs to be faster? Is Destiny broken as it is now?

In a lot of ways to a lot of the players base the short answer: Yes.

A lot of what Bungie mentions when they talk about balancing in D2 is "hero moments" (i.e., your opportunity to do something that is both exciting and impactful to your team/individual performance) and while D1 was full of them for most of its life because of overall game tempo and the capability of the sandbox (see, Golden Triangle) that is not something D2 has had pretty much ever. Maybe if you pop your super at a really good time. Or like out with a rocket. Or every so often you catch a few enemies trying to make a play who are unprepared for how you approached them.

In D1 I had hero moments almost every single game, and a large part of that was lethality. The other side of that was ability frequency - which I'm still not sure is where I'd personally (or the broader community though I don't speak for them) want it. The loss of Int/Dis/Str for a lot of players was a disappointment. Yes, that was a response to community feedback about wanting to make it a more "primary focused game" but doing that pushes you further to a one-gun-game than ensuring a broader toolset is viable. I think D2 has spent most of its life without a viable broader toolset. It's a Golden Triangle with one point and 2 ground-off nubs.

I don't mean to sound dismissive if I do. You have valid concerns for changes to a game you are currently enjoying. I do currently enjoy the state of Crucible, but I also am more excited by these changes than by the existing state of Crucible myself.


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