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THAB 8.16.18 (Destiny)

by cheapLEY @, Thursday, August 16, 2018, 15:31 (2368 days ago)

The Weekly Update is up.

Starts off by mentioning that they're sending a crew to Gamescom in Germany.

They talk about Gambit, which will have a ranking system, Infamy. Increase Infamy by completing Gambit matches--wins earn you more points than losses, but you won't lose Infamy. Infamy earns you rewards (assuming it's just like Valor and Glory work with Shaxx). They also said they're taking feedback from Valor into consideration when designing Infamy. Each rank will have three tiers, allowing for shorter term goals that can be completed over a few sessions, rather than weeks. Infamy has win streaks, which caps at 5 games. There will also be Gambit bounties that rotate daily, with a weekly bounty for large amounts of Infamy once you reach Rank 50.

They detail some Crucible changes to Valor and Glory, which I won't summarize. Interestingly, Redrix's Claymore is going away next season. You can still use it if you earned it, but you won't be able to earn it anymore. They're replacing it with Redrix's Broadsword. Once you've earned the Broadsword once, random roll versions of the gun will be able to drop from regular Crucible Engrams. The will always have Outlaw+Desperado, but the other perks will be random. It sounds like it's effectively the same gun, but it doesn't have the lore and exclusive emblem that Redrix's Claymore has.

Next they talk about the social aspect of the game.

In Forsaken, when you join a Strike, Gambit match, or Crucible match in matchmaking, the team will stay together until people leave. So if you join a Strike with two randos, you'll play the next strike with those two randos, unless someone leaves. Taht's how it worked in D1, isn't it? It does not apply to Competitive Crucible.

Clan XP is changing pretty drastically. Hawthorne will now offer daily bounties for Clan XP. Once you hit Rank 50, she will offer weekly bounties that require you to team up with clanmates to accomplish.

They're also trying to make clan perks more interesting, with a few exmaples:

  • Rank 3: Increased resilience when you’re in a fireteam with clanmates.
  • Rank 5: Grants a chance to receive additional Etheric and Baryon resources when collecting them in the Reef.
  • Rank 6: The weekly clan milestone also grants a Masterwork Core.

Crucible Labs returns next week with a new mode: Scorched. You get a Scorch Cannon, and you get Scorch Cannon--everyone gets a Scorch Cannon!

Player Support Report, Movie of the Week, and Nightfall Scores end the update as usual.

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THAB 8.16.18

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, August 16, 2018, 18:37 (2368 days ago) @ cheapLEY

In Forsaken, when you join a Strike, Gambit match, or Crucible match in matchmaking, the team will stay together until people leave. So if you join a Strike with two randos, you'll play the next strike with those two randos, unless someone leaves. Taht's how it worked in D1, isn't it? It does not apply to Competitive Crucible.

Why doesn’t it apply in competitive crucible? Why? Stupid. It should be no different. This would make it way more fun for solo players! You are already able to invite people on your team after a match… just eliminate that step and make it easier. Would love to understand the thought process behind this decision.

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THAB 8.16.18

by cheapLEY @, Thursday, August 16, 2018, 18:52 (2368 days ago) @ Cody Miller

In Forsaken, when you join a Strike, Gambit match, or Crucible match in matchmaking, the team will stay together until people leave. So if you join a Strike with two randos, you'll play the next strike with those two randos, unless someone leaves. Taht's how it worked in D1, isn't it? It does not apply to Competitive Crucible.


Why doesn’t it apply in competitive crucible? Why? Stupid. It should be no different. This would make it way more fun for solo players! You are already able to invite people on your team after a match… just eliminate that step and make it easier. Would love to understand the thought process behind this decision.

I'm assuming they're using the same setup D1 had. In Crucible, it would keep the entire group of 12 together. It would fill in any vacancies from people leaving, rerandomize the teams, and then go. I'm sure they could design a system that keeps just the separate teams together, but I doubt that's how it's going to work, given past experience.

If that's the case, obviously they wouldn't use that for Competitive.

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Redrix’s Claymore Perks with Salt.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, August 16, 2018, 19:32 (2368 days ago) @ cheapLEY

  • Goal: Make earning a high rank in Glory NOT feel like your second job
  • Changes:
    • Glory rank points gained and lost have been re-tuned to reduce the overall climb to higher ranks
    • The weekly award has been fixed and its gains have been doubled
  • Redrix’s Claymore is being retired in Season 4
    • Players who already earned the weapon will still be able to equip and use it
    • Players will be unable to earn Redrix’s Claymore beyond Season 3
  • Shaxx will offer a new quest that players can complete to earn Redrix’s Broadsword, a companion weapon to Redrix’s Claymore
    • Redrix’s Broadsword features a similar talent arrangement, but it does not share the lore and Triumphs associated with Redrix’s Claymore
    • Once you’ve earned the weapon, random roll versions of Redrix’s Broadsword will start dropping from Crucible engrams
    • Each drop will have the fixed Outlaw + Desperado combination
    • Each drop will also have randomized barrels, magazines, and Masterwork perks
  • Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses
    • Owners of Redrix’s Claymore will be granted an exclusive emblem when redeeming the corresponding Triumph
    • Claymore owners will be eligible for drops of Redrix’s Broadsword from Crucible engrams even without completing the corresponding quest

This irks me with mixed emotions. First of all, they are right in the description that earning Glory felt "like a Second Job". As much as I would love to get Redrix’s Claymore (which is a PVE weapon), I have found trying to get it to be not fun. I'll just say this; if someone quits on MY TEAM, I SHOULDN'T be penalized. I've had games where if one person left, the other two people would leave as well, and frankly, I can't really blame them. In Competitive, if someone quits, it's basically an instant loss anyway. The game just dies. It's just... UGH... it's shit. And it's Frustrating.

With that said, here are where my feelings get really mixed. On one hand, if you were able to get through the slog and get Redrix’s Claymore, congrats on the continued perks of your glory. You freaking earned it. On the other, Bungie knows there was a... let's call it a barrier problem, hence that "Second Job" descriptor, that I presume holds back players. Yet in spite of this they are giving added perks to those who have Redrix’s Claymore?

That just... burns. Like, I wanted it before. I want it now even more... and yet read my experience above.

Shit.

[image]

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Redrix’s Claymore Perks with Salt.

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, August 16, 2018, 19:42 (2368 days ago) @ INSANEdrive
edited by Cody Miller, Thursday, August 16, 2018, 19:46

This irks me with mixed emotions. First of all, they are right in the description that earning Glory felt "like a Second Job". As much as I would love to get Redrix’s Claymore (which is a PVE weapon), I have found trying to get it to be not fun. I'll just say this; if someone quits on MY TEAM, I SHOULDN'T be penalized. I've had games where if one person left, the other two people would leave as well, and frankly, I can't really blame them. In Competitive, if someone quits, it's basically an instant loss anyway. The game just dies. It's just... UGH... it's shit. And it's Frustrating.

They could have join in progress, and disable the loss penalty for the joiner. Perhaps even a small Glory bonus for finishing a game you joined in progress to encourage you to finish it out even if you don't think you can win.

With that said, here are where my feelings get really mixed. On one hand, if you were able to get through the slog and get Redrix’s Claymore, congrats on the continued perks of your glory. You freaking earned it. On the other, Bungie knows there was a... let's call it a barrier problem, hence that "Second Job" descriptor, that I presume holds back players. Yet in spite of this they are giving added perks to those who have Redrix’s Claymore?

It took me somewhere around 300 games to get. Let's say 300 @ 12 mins per game, that is 3600 minutes which is 60 hours. So that's an hour a day for two months. So you could play for an hour every other day and get it before forsaken. Slow and steady. Of course I am not the best at crucible, so if you rule it's even less.

When you compare a 60 hour investment with the rest of the Destiny time sink, it seems pretty tame actually.

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Redrix’s Claymore Perks with Salt.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, August 16, 2018, 19:55 (2368 days ago) @ Cody Miller
edited by INSANEdrive, Thursday, August 16, 2018, 20:16

It took me somewhere around 300 games to get. Let's say 300 @ 12 mins per game, that is 3600 minutes which is 60 hours. So that's an hour a day for two months. So you could play for an hour every other day and get it before forsaken. Slow and steady. Of course I am not the best at crucible, so if you rule it's even less.

When you compare a 60 hour investment with the rest of the Destiny time sink, it seems pretty tame actually.

Then it seems the RNG for your randoms (if that was how you played) was quite kind. Did any of your group use a microphone? I'd say 8 out of 10 matches or so I've played with randoms, I'd find myself talking to the TV Screen in a heavily group based gametype.

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Redrix’s Claymore Perks with Salt.

by cheapLEY @, Thursday, August 16, 2018, 20:06 (2368 days ago) @ INSANEdrive

I don't really see the issue with giving folks that have Redrix's Claymore the stuff they're getting. They get an emblem, and they get immediate access (or chance for drops, really) to what is essentially the new version of the gun with random rolls. Would you propose they have to do the grind again to get Redrix's Broadsword?

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Redrix’s Claymore Perks with Salt.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Thursday, August 16, 2018, 20:13 (2368 days ago) @ cheapLEY

I don't really see the issue with giving folks that have Redrix's Claymore the stuff they're getting. They get an emblem, and they get immediate access (or chance for drops, really) to what is essentially the new version of the gun with random rolls. Would you propose they have to do the grind again to get Redrix's Broadsword?

No issue. Just I wanted the thing, and now getting the things helps you get more things. My inner completionist is not amused.

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Redrix’s Claymore Perks with Salt.

by squidnh3, Thursday, August 16, 2018, 20:57 (2367 days ago) @ Cody Miller

I wonder if you've ventured into the competite playlist since they changed the matching to be glory-based instead of hidden TrueSkill. Would be interested to know your experience to confirm or deny some suspicions I have.

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Redrix’s Claymore Perks with Salt.

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, August 16, 2018, 22:06 (2367 days ago) @ squidnh3

I wonder if you've ventured into the competite playlist since they changed the matching to be glory-based instead of hidden TrueSkill. Would be interested to know your experience to confirm or deny some suspicions I have.

Nope. Got the Claymore and got out :-p

I don't have time for video games right now.

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