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?!?! (Destiny)

by CruelLEGACEY @, Toronto, Thursday, November 08, 2018, 09:42 (2283 days ago) @ Morpheus

Of course it is. But the one flaw in Firefight that nearly every reviewer agreed with is that all the skulls came on in the exact same order and never changed. I haven’t played Firefight in at least four years. The last time I played ODST was doing the birthday video. It’s been four(or more) years and I still know the order of the round skull activation by heart.

That should not happen. Or at least there should’ve been an option not for that to happen.

This is what I meant by not learning lessons. Adding mototony to what was an impressively unique experience just brings the grind right back.

I’ve literally never heard that complaint before, and I’ve read a lot of reviews of ODST. Not saying you’re wrong, of course :) This is a very subjective point, though. I would argue that having the mods appear in a set order is crucial for a score-chase mode. Part of achieving a high score and then working to beat it is learning to plan and strategize better methods for dealing with each encounter. And for that to work, there needs to be a certain level of predictability. You don’t want high scores to be determined by a lucky rollout of mods during one run.


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