Some Scourge of the Past design notes from a dev: (Destiny)
Thanks for posting this.
I like that encounter a lot, too. One of the nice things about it is the variety of ways you see it executed, without flat-out breaking it. It doesn't require rigid perfection (which can be a nice challenge at first, but ultimately becomes boring). There's room to improvise, make mistakes, and recover.
Complete thread:
- Some Scourge of the Past design notes from a dev: -
cheapLEY,
2019-02-26, 20:36
- Some Scourge of the Past design notes from a dev: - CruelLEGACEY, 2019-02-26, 21:09
- The Devs are always thinking about past raids - MacAddictXIV, 2019-02-27, 05:33