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The Devs are always thinking about past raids (Destiny)
I like that the Devs aren't just thinking "Make a great raid". They are also thinking about what part of the last raid they did didn't quite hit the mark. The references to
- No sitting and DPSing
- Adds doing more damage than the boss
- Add call outs
- Constant movement
- Constant Boss interaction instead of stages
All of these I feel they have had in the back of their head, which is appreciated because those are some of the things that I feel made some of the previous raids kinda stale and boring.
Complete thread:
- Some Scourge of the Past design notes from a dev: -
cheapLEY,
2019-02-26, 20:36
- Some Scourge of the Past design notes from a dev: - CruelLEGACEY, 2019-02-26, 21:09
- The Devs are always thinking about past raids - MacAddictXIV, 2019-02-27, 05:33