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Raiding, to blind or not to blind (Destiny)

by CruelLEGACEY @, Toronto, Thursday, June 27, 2019, 13:51 (1995 days ago) @ Cody Miller

I love that feeling as well, but Destiny has never constantly given it to me. It’s so overtly “gamey”, from the health bars and numbers flying off enemies as you shoot them, monster closets that spawn enemies, teammates that disappear and reappear between loading zones, “darkness” zones... Destiny just isn’t a game that manages to make me feel like I’m in a “real” place, on a “real” mission very often.


And that's a fundamental problem I think.

Sure, for people who are hoping for that kind of experience. I do love games that can achieve that, but I’m just as fond of arcade-style games that I can enjoy on a purely mechanical and aesthetic level. For me, Destiny is so much about the social experience that I’m almost glad it doesn’t try to build a more immersive world. Imagine trying to play an experience like The Last of Us while you and your friends are joking around and laughing together; the game and the social experience would just clash at that point.


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