
Sorry to hear this. (Gaming)
But spending eight hours murdering hundreds of bad guys sure does make it silly when a cutscene happens, and the all of the sudden Nathan is scared of a single guy with a gun. Cut all the gameplay sections out and insert generic action movie sequences, and you’ve already got a decent movie.
No, you'd get a forgettable generic action movie that would compare unfavorably to the things it was inspired by.
Complete thread:
- Games vs Films visual storytelling - 
Cody Miller, 
2020-01-04, 21:47 ![Open whole thread [*]](themes/default/images/complete_thread.png)  - You get an early screening or something? - someotherguy, 2020-01-05, 04:56
- Sorry to hear this. - 
Kermit, 
2020-01-05, 11:21
- Sorry to hear this. - 
Cody Miller, 
2020-01-05, 11:34
- Sorry to hear this. - 
cheapLEY, 
2020-01-05, 11:56
- Sorry to hear this. - 
Cody Miller, 
2020-01-05, 12:22
- Sorry to hear this. - 
cheapLEY, 
2020-01-05, 12:38
- Sorry to hear this. - Cody Miller, 2020-01-05, 13:35
 
- Sorry to hear this. - 
Kermit, 
2020-01-05, 12:38
- Sorry to hear this. - Cody Miller, 2020-01-05, 13:32
 
 
- Sorry to hear this. - 
cheapLEY, 
2020-01-05, 12:38
 
- Sorry to hear this. - 
Cody Miller, 
2020-01-05, 12:22
 
- Sorry to hear this. - 
cheapLEY, 
2020-01-05, 11:56
 
- Sorry to hear this. - 
Cody Miller, 
2020-01-05, 11:34
- Games vs Films visual storytelling - 
breitzen, 
2020-01-10, 17:16
- Games vs Films visual storytelling - 
Cody Miller, 
2020-01-11, 09:32
- Games vs Films visual storytelling - Kermit, 2020-01-11, 20:24
 
 
- Games vs Films visual storytelling - 
Cody Miller, 
2020-01-11, 09:32
 
