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Destiny is good when it’s difficult -- a fine line. (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, March 13, 2020, 15:14 (1503 days ago) @ slycrel

It's what slycrel said, but with an *. What we did with the 1000 light "Ordeal" Nightfall @ 970, was fun. There was room to play and room to be serious. Fails hurt enough to learn, but is doesn't feel like I lost an arm with the attempt. It's not demoralising.

The Legendary Lost Sector we played yesterday was silly though. Still fun, but really pushed the limit. Twin Shield Champions side by side (again @ 1000 power, we are in the 970-ish range) and the only thing we can use to pop'em is a SMG or Sidearm? Oof. Figuring out a method to overcome this is cool, but the game kind of fights its self here. I wish I could organize my stuff. Trying to figure out which key opens the door in a high stress moment can be... not fun. The joy is relief that it's over, and I don't think that is what Destiny is all about.

A fine line.


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