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The idea for this game seems familiar… (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, November 22, 2020, 12:03 (1250 days ago) @ Cody Miller

https://destiny.bungie.org/forum/index.php?id=12443

Imagine for a second that Bungie designed Destiny without a save feature. It would rule and here's why.

First of all, you'd probably wonder HOW such a thing could even work. How could you possibly design a game with dozens of hours of content without a way to save? All the ingredients are there. You have a game world spanning multiple planets and a way to transport between them.

So you start every session in your home, or a hub on Earth under the traveler or something. If you've played before, you have nothing from your previous play sessions. But you haven't, so you head on out. You figure out you need to do whatever it is you need to do, and wherever it is you need to go.

So you complete this mission / quest whatever you want to call it. In any normal game, this would set a flag or give you an item or something that would allow you to progress. But what if that didn't happen? What if the reward was merely information?

You finish the quest, and the dude at the end tells you about another quest. He reveals the location of a hidden entrance to an area, and gives you instructions on how to access it.

Let's say at this point you stop playing.

Tomorrow, you turn on Destiny, and you find yourself at the start, with a bare slate since you can;t save anything. But you still have that information. So you go, and instead of doing the first quest again, you go access the hidden entrance. Maybe after completing this quest you get some story information, and hints on things to do next.

See where I'm going with this? There's no need to save anything! You could have a wide variety of quests strewn about, and due to the social nature of the game, players will exchange acquired information with each other as they discover it. Some could be easy to discover, some hard. Enter any area, and the story would naturally progress to an appropriate point, or perhaps change depending on server parameters which can be changed as time goes on.


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