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Woah (Beyond Two Souls) (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, November 11, 2013, 22:35 (3826 days ago) @ Cody Miller

This IGN reviewer complains that the fire goes unexplained. Both my friend and I DID discover who started the fire, but by two different ways. He discovered it, because he escaped the building and caught them. I discovered it because I didn't escape the building, but was nice to Stan, so he left me a newspaper article by my hospital bed saying they caught the arsonists.

Whoah. In my playthrough, I saved everyone from the fire and jumped out a window. While regrouping with the gang, the arsonists come into the alley and assault Jodie by beating her in the head with a bat, leading to her coma...

This guy chose not to explore and press further, so that was closed off to him, just like it would be in real life! But, he just assumed it was crappy writing on the part of David Cage, when in fact, it was his curiosity that was crappy!

Yup.

Many more examples like this. I think most people bashing the game didn't even realize the narrative was being built by their choices, since it worked so well that they just assumed it was the only path through the game, since it was so seamless. It's not like the walking dead which screams at you: YOU ARE MAKING A CHOICE WITH CONSEQUENCES. In Two Souls, it's completely natural; just how it should be.

Color me Beyond Impressed and proven wrong.

Also, Ellen Page.


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