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That sounds pretty impressive (Gaming)

by stabbim @, Des Moines, IA, USA, Tuesday, November 12, 2013, 15:43 (4028 days ago) @ RC

Yeah, it really does sound impressive. The problem with RPG-type choices has always been that they're extremely black-and-white. You either have path A or path B. In some cases they go so far as to have an actual UI set up for the "choices" moments, and sometimes it's clear right at the moment of choice what the outcome will be. It's typically less about letting you have a unique experience with unknown outcomes, and more about giving you chances to tweak your character build toward one alignment or another. I have yet to see a game that really pulls off the sort of natural choice-and-consequence that Cody's describing here.


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