TWAB - 29th of April, 2021 | Glass & Full Weapon Tuning (Destiny)
MEATY Update! @ https://www.bungie.net/en/Explore/Detail/News/50287
Dat GLASS!
One quick thing to call out is that the opening area of the Vault of Glass will now be a private space for your fireteam, so don’t expect any backup from wandering Guardians. You won’t be able to abandon the mission and explore Venus (as tempting as that is). There is only one way forward and that is into the Vault.
:(
Heavy Aims.
Information on...
- Explanation of roles:
- Add Clear
- Single Target Damage
- Burst Damage
- Add Clear
- How weapons map to roles:
- Sword
- Rocket Launcher
- Machine Gun
- Linear Fusion Rifles
- Drum Grenade Launchers
- Exotic Snipers
- Sword
Plus Examples!
... so on so on interesting stuff about balancing until we get to...
Weapon Archetypes
(For full explanations see update)
- Precision (450 rpm) Auto Rifles
- Increased Precision (450 rpm) Auto Rifle damage per bullet from 17 to 18.
- Rares
- Added existing but unobtainable rare Linear Fusion Rifle and Breech Grenade Launchers to the World Loot Pool.
- Linear Fusion Rifles
- Increased precision damage by 15%
- Increased reserve ammo by 20%
- Increased precision damage by 15%
- Fusion Rifles
- Increased damage falloff start distance for Fusion Rifles, no effect on 100 range stat, +2m on 0 range stat.
Perks
(For full explanations see update)
- Subsistence
- No longer reduces reserve ammunition.
- Submachine Guns now receive the same ammo fraction per takedown that Auto Rifles do (was 10%, like most weapons, now 17%, same as Auto Rifles).
- No longer reduces reserve ammunition.
- High-Impact Reserves and Under Pressure
- These are now active as long as their conditions are met.
- Unrelenting
- Now easier to trigger in PvE (immediate trigger on majors) and heals 20% more.
- Sympathetic Arsenal
- Now grants +20 reload in addition to its primary effect.
- Dragonfly
- Now works on heavy shanks and servitors, and occurs even faster than after the Season of the Chosen fix.
- Hip-fire Grip
- +1 degrees precision hip fire angle threshold, +1.2x reticle stickiness falloff distance.
- One degree doesn't seem like that much, but for reference Hand Cannon aim assist cone angle is 2.5 degrees at 0 AA, to 3 degrees at 100 AA, and you can feel the difference between a 90 AA hand cannon and a 100 AA hand cannon (a 0.05-degree increase), so a small difference can be significant.
- Note that precision hip-fire angle caps at the aim down sights aim assist cone angle.
- +1 degrees precision hip fire angle threshold, +1.2x reticle stickiness falloff distance.
- Iron Grip, Iron Gaze, Iron Reach
- Reduced secondary stat penalty from -40 to -30.
- Osmosis and Elemental Capacitor
- Osmosis now switches the weapon to Stasis damage when playing a Stasis subclass - this should work for any mechanics that ask for Stasis damage (but not for Stasis ability damage). Also created stasis VFX for all weapon types that Osmosis can appear on (more coming later).
- Elemental Capacitor with a Stasis subclass grants +recoil direction and reduces ADS move speed penalty.
- Osmosis now switches the weapon to Stasis damage when playing a Stasis subclass - this should work for any mechanics that ask for Stasis damage (but not for Stasis ability damage). Also created stasis VFX for all weapon types that Osmosis can appear on (more coming later).
- No Distractions
- Reduced trigger time from 1.5s to 1s and increased flinch reduction from 30% to 35%.
- Celerity and Bottomless Grief [Reminder]
- Celerity: Now always grants +20 to handling and +20 to reload in addition to the triggered effect.
- Bottomless Grief: Now always grants +30 to magazine in addition to the triggered effect.
- Celerity: Now always grants +20 to handling and +20 to reload in addition to the triggered effect.
- Thresh: This change is already live and not a buff so much as a bug fix (Thresh unintentionally only worked in PvP for certain weapons in Beyond Light) but Thresh has worked for all weapon types in PvP since Season of the Chosen launch.
Mods
(For full explanations see update)
- Adept Mag, Adept Targeting
- Reduced secondary stat penalty from -20 to -15.
- Fixed Adept Mag not granting reserves when applied to a Sword.
- Reduced secondary stat penalty from -20 to -15.
- Adept Counterbalance
- Increased recoil direction benefit.
Exotics
(For full explanations see update)
- MIDA Multitool
- Changed the catalyst perk from Outlaw to No Distractions.
- Hawkmoon: Increased priority of Paracausal Charge and Paracausal Shot buff text (this was sometimes dropping off the bottom of the list).
The Future
Sometime further into Season 14, we expect to touch the following:All Shotguns: We don't expect the change to the two dominant Shotguns (replacing Quickdraw with Surplus) and nerfing Quickdraw to really move the needle on Shotgun usage overall in PvP. We agree with some of the comments that weapon usage is not only dependent on tuning, but that map design is also a factor. However, we want more weapons to be viable on all maps, and we can achieve this through tuning, giving other Special weapons room to excel. Specifics coming later.
Dead Man's Tale: With the upcoming nerf to 120 Hand Cannon range, we expect to see a surge in Dead Man's Tale usage (which is already high). We had enough moving pieces in Season 14 that we didn't want to try to squeeze this in at the same time , but we have a change ready to go that reins in its ability to challenge Sniper Rifles, 120 Hand Cannons and Scout Rifles while in hip-fire without detracting from the fantasy of the weapon.
Fusion Rifles: As with some of our other changes, we don't want to bump these too much too fast, so will follow up if needed.
...then the TWAB finishes as is customary and there you have it!