Trials of Osiris Revamp (Destiny)

by Claude Errera @, Wednesday, August 25, 2021, 16:11 (25 days ago) @ Cody Miller

I’d love to see you elaborate on the unsustainability of Trials v1. I’d like to know more.

Trials where the majority of the loot depends on winning, necessarily depends on someone being there to lose as well. As good players get better at the mode, the losing becomes increasingly concentrated on the same group of players. Those players quit because who wants to lose all the time. This cycle continues with the next lower "tier" of players and so-on, until all you have left is 100X flawless players.

At that point it's basically impossible to encourage new players to try out the mode. Adding rewards for losing can sort of help, except then you become incentivized for losing as quickly as possible, which makes a mockery of the mode.

Didn’t the true random matchmaking solve this problem? You weren’t likely to go up against the very best… because there aren’t as many. The bell curve would mean most of your matches are likely to be against people in the middle. Even if everyone below the bell on the left dropped out, you’d still be more likely to face someone in the middle rather than on the far right.

In recent weeks, there might be 1000 people in the playlist, total, at any given time. Sometimes less.

Your bell curve is more of a spike, full of experts. There's nothing BUT people on the far right.

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