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PvP Resilience Study (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 15, 2021, 15:13 (922 days ago) @ squidnh3

I play almost exclusively at 3 or 4, in both PvP and PvE.

It is almost always true that the best way to not die in PvP is to be shot less, rather than be able to take more shots. Disengaging from a fight and making an opponent have to chase you down to kill you buys your team time and positioning. Making your opponent pull the trigger one more time doesn't gain you nearly as much. Obvious simplification, but being "hard to kill" is one of the most useful skills in Destiny PvP, and Resilience simply doesn't help all that much with that skill (exception: Titan barricade).

Would it not be a giant advantage to be facing off against someone, and require them to hit you one more time? If you trade blows 1 for 1, you would beat them every time. Then you go hide and recharge do it again.

Does having that extra resilience somehow prevent you from disengaging in your example? How? I remember mobility related stat boosts were incredibly minor, but then again I haven't played the game for <checks watch> almost 3 years.


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