Some thanks, and early thoughts on DSC (Destiny)

by Claude Errera @, Wednesday, November 03, 2021, 11:59 (1123 days ago) @ CyberKN

When DSC came out, it was distinctly different from every raid that came before it:

Once you'd leveled up, the bottleneck was coordination only.

(All raids have a high level of coordination needed - I don't think DSC was worse than others, in this context. What made it different was that you were, for the most part, focusing on that coordination, not splitting your attention between the coordination and the difficulty of the enemies.)

What made it different was that the enemies were not particularly difficult to stay on top of.

Sometime after it came out (maybe when Beyond Light dropped? I'm not sure), this changed. Enemies are now an actual challenge, so DSC has gone from one of the most accessible raids to one of the least accessible ones. Just checked Raid Report, and my last two attempts were failures - I have to go back 36 weeks to find another failure.

I don't know why this is, but I'm sad about it.


That's interesting- the only enemies I found to be much of a threat were the sniper shanks and Atraks clones, who seem to have a slightly more lethal version of the standard Vandal shock rifle.

For the security room, I spent a lot of time down in the Operator section, and never found the stealth vandals there to be much of a threat (and even less so after I started employing shoulder charge + Skullfort). People were dying way more up above though, so I assume it's just a much harder role due to less cover + more baddies.

We actually noted during one doomed run how difficult it is to intentially wipe because the fallen are such poor shots while you're standing still...

The security room is the encounter that my most recent attempt failed at... precisely because people were dying upstairs at a much higher rate than they used to. (We used to be able to casually discuss last weekend during that encounter... now there needs to be real focus to get through it.) You're correct - the Operator job is the easier part of things (until, of course, time runs out and you die from the lava).

Atraks isn't much worse than it used to be (although we noticed more people were dying downstairs at the beginning of the encounter than used to be the case), the spacewalk is fine(ish - if you fall early on, the number of shanks getting dropped off can make it REALLY hard to catch up)... but the third encounter is MUCH more dangerous than it used to be (I can remember having multiple conversations about how that encounter was more hectic than most encounters in Destiny... but less dangerous than most; now it's hectic AND dangerous), and the fourth is trivial to fail (used to be almost guaranteed, with maybe a restart or two if you got unlucky with the running).

Squid might be right - it might be as simple as a bunch of enemies have been tweaked to fire at normal rates when they were underperforming for the first few seasons. I dunno. All I know is that it's not the cakewalk it used to be. (For its first few months, it was a great raid to take people who'd never raided before on - it was far more forgiving than most. That is no longer the case.)


Complete thread:

 RSS Feed of thread