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Have and Have-nots (Criticism)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Friday, November 19, 2021, 10:50 (1098 days ago) @ squidnh3

My only worry is how this is going to affect my armor stats and how much it’s going to take to get appropriate sets if it really fucks something up.


Yeah, there's an additional quote on Reddit from a Bungie employee about how they want us to lean more in to specific builds to help us regen abilities faster. To that I say, sounds interesting, except that creating builds in-game right now is like doing a slide puzzle (or worse) every time you want to change something.

Also, won't this exacerbate the gulf between the have and have-nots? If I'm getting my grenade back instantly due to a series of complex interactions between mods, and another player has to wait 2 minutes every time to throw a grenade, that sounds like a frustration point to me.

Based on the efforts made, and the explainable rational in how they have chosen their efforts, I'd be quite bewildered if we don't see something of a -long overdue- update to how we build craft a load-out. A big portion of the update seems to be the improved unseen back end which allows Bungie to really tweak granularity as they need to. Similarly, everything points to -for us, we the user- that build-crafting is going to be really a mainstream part of the game going forward. DO note; build-crafting is just another way to say granularity.

It's a huge shift. (Just call it Destiny 3 already!)

All this says to me is that we're going to be getting something yet unannounced. All other answers make little sense. Ideally, we'll be seeing this on the 7th along all these other changes, as you are right. This update will hurt alot more those who are newer to the game, who frankly are already hurting build wise curtsy of the "You had to be there" live game concept. Other ways too, but that's another topic.

Way I'm thinking about looking at this upcoming huge content patch is like a "beta" for Witch Queen. And it doesn't even need to be said that the community will put all parts of this beta to task. We might not see all the necessary parts, "because game dev" I guess. By the time Witch Queen content drops if we haven't seen an update to build crafting implementation, I will stand along with you all torch in hand, bewildered.


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