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I love watching people talk shop. (Off-Topic)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, November 26, 2013, 21:51 (3797 days ago) @ uberfoop

I knew ray casting, but I had to look up raymarching. Sounds processor-intensive…

...

The big downside is that you can only reflect things in screen-space. There are a lot of games using screen-space reflections which wind up looking like garbage when objects at the edge of the screen are being reflected; things start wiping in and out on surfaces. Usually when no object to reflect is found, the game tries to cover this up by switching to reflecting a cubemap, but this solution usually isn't very perfect (look at the water)*.

*By the way, let's put this into perspective. That that is "the most graphically impressive game evar" running on a $3000 PC, failing horribly on reflection types that games were executing beautifully over a decade ago. For a technique that's just now being popularized (for understandable reasons, admittedly), it's insane how artifacty screen-space reflections are.

You can gain so much incite from it - particularly if its on a enjoyable topic. Uberfoop - forgive me as I flail in possible ignorance, but isn't an alternative to what you just described physically based rendering? Am I right in thinking that or should I find some sand?

(I ask because its what I'm currently teaching my self to understand, using the game "Rememeber Me" as visual reference)


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