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by Beorn @, <End of Failed Timeline>, Wednesday, November 27, 2013, 11:51 (3803 days ago) @ uberfoop

Games rendering reflection maps in real-time often use lower resolutions, lower framerates, and/or downgraded effects in the reflections.

Interesting that you say this, because I was taking notice of the low-res reflections in Forza 5 the other day. I drive with the "hood" view to maximize visibility, and the Subaru rally car I'm currently driving has an absolutely massive hood. When I'm driving that car, a solid 1/3+ of my screen is reflection, and the reflection mapping isn't particularly flattering on that much real estate. (Also, it can get disorienting when that much of the frame is doing the opposite of what the top half is doing!)

I'll have to watch the video later; the Starbucks WiFi falls apart when I try to watch it at any sort of usable size.


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