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Max Hobberman on the failure of Modern SBMM (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, November 25, 2023, 07:35 (362 days ago)

https://nitter.net/MaxHoberman/status/1726560291641786707

tl;dr:

-Halo had different algorithms for ranked and unranked.
-Ranked did not always try to make teams even every time. That makes every game stressful. It was a mix of even, letting you stomp, and letting you be stomped.
-Modern SBMM prioritizes even matching too much, so players are constantly exhausted and sweaty.
-Unranked never factored in skill when matching, since it didn't matter and you'd just get a wide mix of skills for inconsequential fun.
-Overall, segregating players rigidly by skill is bad and hurts those on both sides of the bell curve, and makes matching take longer than it should.


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