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Game Informer Chris Butcher Interview (Destiny)

by uberfoop @, Seattle-ish, Friday, December 06, 2013, 19:32 (4006 days ago) @ Xenos

Maybe it’s 1,000. Maybe it’s 5,000. Maybe it’s 20,000. You compare that to the population of a console game and it’s tiny.

Stealth Halo 4 joke?

mesh-based network

More or less what I expected, but it's nice hearing all the reasoning. It's a reasonable distributed approach.

What's interesting is what they say about the distributed model. It sounds like the actual networking is still handled in small peer-to-peer games, but they talk about things being responsive due to being handled locally. Asynchronous (relative to Halo) networking confirmed, seemingly. Hopefully they don't push it too hard and turn it into Halo 3 BTB.


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