Game Informer Chris Butcher Interview (Destiny)
Maybe it’s 1,000. Maybe it’s 5,000. Maybe it’s 20,000. You compare that to the population of a console game and it’s tiny.
Stealth Halo 4 joke?
mesh-based network
More or less what I expected, but it's nice hearing all the reasoning. It's a reasonable distributed approach.
What's interesting is what they say about the distributed model. It sounds like the actual networking is still handled in small peer-to-peer games, but they talk about things being responsive due to being handled locally. Asynchronous (relative to Halo) networking confirmed, seemingly. Hopefully they don't push it too hard and turn it into Halo 3 BTB.
Complete thread:
- Game Informer Chris Butcher Interview -
Xenos,
2013-12-06, 19:05
- Game Informer Chris Butcher Interview -
uberfoop,
2013-12-06, 19:32
- Clarification needed -
breitzen,
2013-12-06, 20:13
- Clarification needed -
uberfoop,
2013-12-06, 20:30
- So you're telling me... - breitzen, 2013-12-06, 21:10
- Clarification needed -
uberfoop,
2013-12-06, 20:30
- Clarification needed -
breitzen,
2013-12-06, 20:13
- Game Informer Chris Butcher Interview -
Zeouterlimits,
2013-12-07, 03:14
- Game Informer Chris Butcher Interview - Xenos, 2013-12-07, 12:54
- Game Informer Chris Butcher Interview -
uberfoop,
2013-12-06, 19:32