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That's a price worth paying. (Gaming)

by cheapLEY @, Sunday, April 26, 2026, 15:55 (2 hours, 47 minutes ago) @ Vortech

Yeah. I care about theme parks and ARG/immersive gaming a lot, and so I knew long before Marathon that I'm more than happy to have a story told to me environmentally and/or through audio snippets and terminals. I don't think it is the ONLY way to do storytelling, nor do I think there is a best way to do it, but I absolutely think it is valid and can be done with a stunning level of skill.

I think it's done incredibly well in Marathon, and more, I think it fits the game extremely well. Maybe it's possible, but I don't see how you could really fit a traditional cinematic narrative into an online multiplayer game structured like Marathon. It works well for me, as I can just play the game with friends, then come back on my own time and listen to the audio logs and such. It certainly works better here than it does in Destiny, in my opinion. The extraneous stuff in Destiny is great, in some ways it's the best story telling in the game, but it remains sort of disappointing that's the case--in a game like Destiny it seems silly to tuck the most interesting stuff into lore entries rather than in the main campaigns.


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