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The game is changing (Gaming)

by cheapLEY @, Sunday, May 03, 2026, 15:46 (16 hours, 40 minutes ago) @ Vortech

It feels like Marathon has found a neat place between cooperation and competition. For a long time, it's been shoot on sight, no exceptions.

Over the past few weeks, that has changed a bit. Gangs of Rooks control Outpost at this point. It's not uncommon to be the last trio squad with free reign of Pinwheel, only to run into a team of five or six Rooks, and it's cool to see no matter which side of that equation I'm on.

Solos also seems more friendly, although not to the point that it's guaranteed. I had a group help me with a MIDA quest in Outpost a few evenings ago.

I also had a neat encounter in Outpost in Trios. We had a quest (one where you have to get into an Armory to find something--it locks down the room and fills it with UESC to fight). A fully kitted team with purple everything was waiting outside to come in in and kill us. We were running green kits, so we knew it would be a tricky fight, but we did have a positional advantage. We ended up going into prox chat and bargaining with them. We'd drop the two red keys we had (which unlock the high tier loot room at the center of Pinwheel) for them, if they left us alone to finish the quest. We killed the UESC, the red barriers came down, I dropped the keys near a door at the bottom of the stairs, the other team grabbed them and left us alone. It's a small thing, but it was just a neat experience.

It's nice to see the game flexing a bit, where there is room for more than just shoot on sight.


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