Pay to not Play (Gaming)

by Claude Errera @, Tuesday, February 25, 2014, 11:35 (3927 days ago) @ Cody Miller

Oh look:

http://arstechnica.com/gaming/2014/02/world-of-warcrafts-60-level-boosts-reflect-important-economic-reality/

You can pay to instantly level up your character to level 90. Why would you do this if the game was fun? If it's the journey and not the destination, wouldn't this ruin the point? Doesn't this kind of indicate that actually playing the beginning part of the game sucks? Or else why would you do this? If that's the case, why not have new characters start at level 90, or make level 1 and the things you can do at level 1 equal to level 90?

Why do you insist that there's only one kind of player for a game, that everyone has the same goals and likes and dislikes? Why do you have to paint pictures in such black-and-white terms, and draw such dramatic (and wrong) conclusions from developer offerings?


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