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Pay to not Play (Gaming)

by Malagate @, Sea of Tranquility, Tuesday, February 25, 2014, 16:57 (3924 days ago) @ Cody Miller

If I'm correct, there'd be less incentive for players to WANT to pay to not play in the first place, and as a result less incentive for Bungie/Activision to cave to that demand.


Don't get me wrong. I see no way Bungie will actually implement pay to not play. They aren't stupid. That's not what I was implying. I was implying that I was worried that the destiny 'end game' would be where the fun is, and the 'early game' being boring.

So you're just bringing this up to gripe about what another group in the current ActiVision stable is choosing to do...

On a game that's what, ten years old?

One that's more or less a lifestyle, for some. Pasttime for others. There are at least a few reasons why this makes good sense for them, given where WoW is in...wait...WoW being the model that all other MMO's (for the most part) aspire to, why doesn't this occur to you as a natural place to arrive at? For folks just dipping their feet in on the F2P tip, it makes sense (as Stabbim said) to allow players the option to level up at will to keep pace with groups they might want to party up with. It would also make sense for a long-time player that wants to try a different race/class/faction without having to grind all the way up.

I'm sure there are other cases in which this would be an attractive option. Blizz stands to squeeze a bit more out of the player base this way, without implementing any sweeping changes. Pretty sound, if you ask me. I just wonder if it doesn't indicate that maybe we're nearing the end of WoW's lifecycle.

I just don't get why you think it's worthwhile to cultivate and cast ire just because it's an offering that doesn't interest you. There are other modes of existence that are just as valid as your own.

~m


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