Avatar

It's harder than you think (Destiny)

by Kermit @, Raleigh, NC, Thursday, May 01, 2014, 11:30 (3858 days ago) @ Cody Miller

Solution? Sorry, but you have to 'break' the pure experience to ensure the (slightly delayed) first experience of PvP is more likely to be a good one and long-term match quality is higher due to higher player retention.


The issue was explained by Bungie to be that of mismatched avatar skills and weapons. This is a problem easily fixed by changing how PvP works.

How so?

Halo 2 and 3 let you play multiplayer right away, and look at how many folks played, and KEPT PLAYING those online?

I was eager to jump on to play Halo 2 matchmaking, and I did it before I had finished the campaign in part because it was new. As a person of low skill, though, I died a lot. The novelty of being able to play online kept me going and the matchmaking got better. Either way, though, I sure didn't play very much matchmaking before I had a few hours of campaign time under my belt, so this requirement would hardly have hindered me.

Either players have somehow gotten stupider, or the system they have set up doesn't work as well. If you have to nanny your players like that, then I'm guessing that it's not a problem on their end.

Not sure I follow, but could this be an improvement over older games? Someone mentioned that the delay addresses the problem of users creating unranked characters in order to dominate against lower-ranked players. Do you not consider that a problem?

In just about every article and interview I've read, Bungie seems obsessed, it'd say even at the level of paranoia, with 'keeping players playing'. This is not something you have to worry about if your game is actually fun.

Are you assuming that they're not interested in "keeping players playing" by keeping it fun?


Complete thread:

 RSS Feed of thread